I found this asset this morning. I tried to work on it without changing the maps but only by calibrating them, you can get rid of the character's anemia but the map is poorly defined, the skin does not have enough texture and where it does, it is too heavy. The result is a character at times mixed and at times not. I only discovered afterwards that he was the character of a videogame (because I don't use videogames) and this explains a lot, in a game the textures are not as accurate as in DAZ otherwise it would never load the game itself. However, no more chatter and here is the render (of which I am not fully convinced).