- Jul 9, 2018
- 373
- 4,268
Interesting skin textures. Which character have you been using to create your characters?Still switching between skins and hair. At least the head and body morphs are final I guess.
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Interesting skin textures. Which character have you been using to create your characters?Still switching between skins and hair. At least the head and body morphs are final I guess.
View attachment 1098168
Morphs are custom, skin I use slightly modified SASE Brenna and Zinna, removed some moles, replaced nipples, tweaked surfaces a bit. Eyes I use from p3d Riza model if I remember correctly, they look quite nice.Interesting skin textures. Which character have you been using to create your characters?
Thanks. God bless youMorphs are custom, skin I use slightly modified SASE Brenna and Zinna, removed some moles, replaced nipples, tweaked surfaces a bit. Eyes I use from p3d Riza model if I remember correctly, they look quite nice.
Now that is what I call a decent starting point. I like the micro-movement in the hair quite a lot, but I think it could be a little bit more pronounced compared to ... the other jiggling parts. Oh and please you'd you give her eyes a little bit more life? (blinking, tiny movements of the eyeballs etc.)My First Animation. It got a bit mangled in post conversion kuz file was too big
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Hey man, how do you modified the texture ? do you use blender or do you edit directly in photoshop?Morphs are custom, skin I use slightly modified SASE Brenna and Zinna, removed some moles, replaced nipples, tweaked surfaces a bit. Eyes I use from p3d Riza model if I remember correctly, they look quite nice.
Just photoshop..Hey man, how do you modified the texture ? do you use blender or do you edit directly in photoshop?
I modified the maps for having a better resolution and this is the result. Not the best result but better than the previous one.I found this asset this morning. I tried to work on it without changing the maps but only by calibrating them, you can get rid of the character's anemia but the map is poorly defined, the skin does not have enough texture and where it does, it is too heavy. The result is a character at times mixed and at times not. I only discovered afterwards that he was the character of a videogame (because I don't use videogames) and this explains a lot, in a game the textures are not as accurate as in DAZ otherwise it would never load the game itself. However, no more chatter and here is the render (of which I am not fully convinced).
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why you don‘t render Separate? and then merge it together?#PotatoSquad
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My first try to have two similarly detailed characters in a scene together. The background is a full 3D asset which also made the render run longer. Adjusting the poses where both figures touch took some time to get right but I'm pleasantly surprised how well this came out.
Render took close to 14Hrs to finish. I may have been able to stop it sooner but I wasn't around the computer when the render was going ( I can't do anything with the PC while a render is in progress anyway).
HOT#PotatoSquad
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