Because the light also reflects off the environment on to the figures.why you don‘t render Separate? and then merge it together?
you used a Hdri as light or?Because the light also reflects off the environment on to the figures.
When rendered separately won't the light act differently?
Most of the time I have Hdri with a few added lights for accents or fill.you used a Hdri as light or?
then blend the environment out and draw dome out then it should work
i do this sometimes..
or use scene optimizer to reduce the textures?
normally they have shadows yesMost of the time I have Hdri with a few added lights for accents or fill.
I use camera view optimiser to delete or hide assets that fall outside the camera view.
When you render the environment and models separately do the characters still cast a shadow on the scenery when merged?
I'm not using 8k maps for anything yet. Even 4k is a bit overkill for me.normally they have shadows yes
i really can recommend Scene Optimizer to reduce the Textures it helps a lot not everytime is a 8k or 4 k map a needed
not even for the Hairs? hairs have sometimes 8 k mapsI'm not using 8k maps for anything yet. Even 4k is a bit overkill for me.
This is potatosquad you're talking to. I use lower end maps on backgrounds and hide the lack of detail in the DoF (which I like better over sharp throughout anyway) I have a GPU but it doesn't even come in to play to render Daz scenes, it all runs over CPU anyway.
Interesting tip. I will test it here nownot even for the Hairs? hairs have sometimes 8 k maps
u can set the render quality to 950 or higher and a lower Converged Ratio
i do this i render over Cpu too
I missed your teen renders. This girl is simply precious.Still switching between skins and hair. At least the head and body morphs are final I guess.
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