3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
I tried making her hair wet looking like her skin, but It didn't take; probably need a wet hair shader. I don't have any puddle assets.
Rudimentary puddles are easy to create by yourself. Just paint a 1:1 ratio b/w base splatter in GIMP. Create a primitive plane in DAZ and apply the splatter on the "cutout opacity" surface setting as its map. Now apply a liquid shader of your preference.
For wet hair just play around with the "dual lobe" settings as usual. Every hairstyle is a try and error.
And for the water surface, there are a lot of free normal maps out there that can be applied. fsap1 created a nice one.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
I dont know why I am wasting time on finding the right opening scenes and wind up only having 3 or 4 but the car scenes have definite part of the story.

hdri lonelyy road test.jpg
 

Xer042

Newbie
Oct 11, 2018
54
90

Holy hell, how did you get the face so believable?

Not just the pose, but textures & lighting too

Daz always has uncanny valley issues with faces in renders, but this is amazing
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It is the skin map from G8 Jay HD, i have a Rose colored ambient ligh for background light, the table lights turned up and have a point light behind the camera. There is no post processing, just ran a render with iray, you can still see the noise in the dark areas. also added eye shadow with LIE presets because i have always found characters eyes always seem flat with iray.
Thank you for the compliment and feed back it is much appreciated.
 
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5.00 star(s) 13 Votes