3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

tripod70

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Game Developer
Oct 23, 2020
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I have a problem: I am or have a scene or 4/5 that evolve around a pool event in a back yard. I have a decent set of a rural house with a back yard that is large enough to have the pool and hot tub. When I put the pool in the scene it lays in great and looks good, but the ground and grass is in the water and of course the models are in the dirt. As there are several underwater shots, and hopefully a few split above water half way and under other half. I have tried with a wooded HDRI and that works well but no house in background, and the woods don't blend with the over all scene and atmosphere. Is there a way to have the ground of the original house and yard scene. I am using the Harwood Rural house asset ( which is real heavy in extras that boog down rendering also ) and of course I didn't save a scene but recreating it now.

bill on porch test.jpg

house and car test.jpg
 
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tripod70

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Game Developer
Oct 23, 2020
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I recreated the issue to an extent real quick like but these show the issue.

pool test.jpg

pool test 1.jpg
 

Le Pew

Well-Known Member
Game Developer
Dec 22, 2018
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I recreated the issue to an extent real quick like but these show the issue.

View attachment 1147351

View attachment 1147352
My solution would be to take the floor/grass texture, duplicate it in black/white, make it all white except for the pool area (and a bit more since it will be hidden by the wood parts) that will be black. Then use the resulting image as the opacity map for the ground surface.

Tell me if I'm not explicit enough.
 
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tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
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My solution would be to take the floor/grass texture, duplicate it in black/white, make it all white except for the pool area (and a bit more since it will be hidden by the wood parts) that will be black. Then use the resulting image as the opacity map for the ground surface.

Tell me if I'm not explicit enough.
Actually I really don't have a clue how to do that :) I just started with DAZ in late Feb.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
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Here is a little better view of issue. I have some really good suggestions to try. Thanks to all I will try the polygon delete suggestion.

pool test 2.jpg
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
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This is what it looks like, it is useable for what I think I am going to do for the moment. Thanks all.

Pool Capture.PNG
 

Gambetta

Member
Dec 19, 2018
261
2,470
That looks like the same setting but with way different grass than what is in mine??? I like the grass I had to delete grass in my set it was scraggly...
If you are talking about the grass built into the aset you can easily reuse it wherever you want

Capture2.PNG
 

WooShang

Member
Jan 8, 2021
384
1,343
I recreated the issue to an extent real quick like but these show the issue.

View attachment 1147351

View attachment 1147352
I believe I understand what you're trying to do... (I may misunderstand though)
I don't exactly see any issue with the "above-ground" render, however it seems that you want to dump the pool into the same
house prop but I actually do see the need to try anymore since it's not working...
Example of workaround: Movie shots in France may actually take place in Southern California yes ?
So if the pool model has/ came with a bottom I don't see the issue. Please forgive me if I'm totally lost on your "problem"
If the pool didn't come with a bottom, are you able to get a texture, create a "plane" and put it exactly where you need it,
then apply that texture to the plane for your pool bottom ? Again, sorry if I'm actually silly on this thing.
 
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5.00 star(s) 13 Votes