My solution would be to take the floor/grass texture, duplicate it in black/white, make it all white except for the pool area (and a bit more since it will be hidden by the wood parts) that will be black. Then use the resulting image as the opacity map for the ground surface.I recreated the issue to an extent real quick like but these show the issue.
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you can try to mix your scene with thatI recreated the issue to an extent real quick like but these show the issue.
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Actually I really don't have a clue how to do that I just started with DAZ in late Feb.My solution would be to take the floor/grass texture, duplicate it in black/white, make it all white except for the pool area (and a bit more since it will be hidden by the wood parts) that will be black. Then use the resulting image as the opacity map for the ground surface.
Tell me if I'm not explicit enough.
I looked at the backyard scene, and think it will have the issue.you can try to mix your scene with that
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I try to redo the same environmentHere is a little better view of issue. I have some really good suggestions to try. Thanks to all I will try the polygon delete suggestion.
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That looks like the same setting but with way different grass than what is in mine??? I like the grass I had to delete grass in my set it was scraggly...I try to redo the same environment View attachment 1147442
ok let's gomake some cute monster girls
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Is that a different grass option in Harwood House that I likely missed...I try to redo the same environment View attachment 1147442
I believe I understand what you're trying to do... (I may misunderstand though)I recreated the issue to an extent real quick like but these show the issue.
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Yes that is the original scene grass but it is UGLY!! I wanted it to look more what it would if taken care of like in your first capture, but not totally necessary.If you are talking about the grass built into the aset you can easily reuse it wherever you want
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That is about it, and did try with HDR's and different background scenes, and because the series of shots that I plan to make will involve the house, and drive that didn't fit in with the flow of things that I am thinking of. That is all subject to changes of course... I think with the one poly hidden that I can get what I need. maybeI believe I understand what you're trying to do... (I may misunderstand though)
I don't exactly see any issue with the "above-ground" render, however it seems that you want to dump the pool into the same
house prop but I actually do see the need to try anymore since it's not working...
Example of workaround: Movie shots in France may actually take place in Southern California yes ?
So if the pool model has/ came with a bottom I don't see the issue. Please forgive me if I'm totally lost on your "problem"
If the pool didn't come with a bottom, are you able to get a texture, create a "plane" and put it exactly where you need it,
then apply that texture to the plane for your pool bottom ? Again, sorry if I'm actually silly on this thing.