What really caught her attention on the mountain over there:My 1st successful G8F. I'm not sure I'll welcome this one back into the studio...
She refuses to look toward the camera or null.
View attachment 1179847
She does look good though!!My 1st successful G8F. I'm not sure I'll welcome this one back into the studio...
She refuses to look toward the camera or null.
View attachment 1179847
Panty on the edge of the desk and clothes on the floor:What morphs or asset are you using for the clothes..............
ThanksPanty on the edge of the desk and clothes on the floor:
You must be registered to see the links
The skirt on her left side on the desk is dropped on the table with dforce.
I don't know if we're having the same problem, but whenever I have my G8 characters look at a null (or any other object) they don't adjust properly until I move the character or the null/object. Then, once I save the scene and open it again later they are no longer looking at the object anymore.She refuses to look toward the camera or null.
One final render, 30k iterations, crisp and clean!Well, I made some improvements.
View attachment 1177162
Still, this lighting.. Not sure, once again. Open to criticism and suggestions.
And yes, cat on the right have to much highlights on fur. This is not intended and need to be fixed.
isnt this the "mom" from photohunt (sp)? Could you if possible share what the assets for her are ? (hair , skin, model)
I'm sorry HoneyMan doesn't want to explain but I will take the time to explain it to you. It takes time, effort and skill to make an image like that. Oh and a little talent doesn't hurt either. This is definitely a render (It looks like it was a Daz render but even if it was Maya or whatever who cares), with some postwork in photoshop I'm guessing. It looks quite realistic but you can see this image is rendered. Please do not throw around accusations if you don't know what you are talking about.sorry, but this doesn't look like daz to me. take a good look at palms, and face and hair... would you be kind to explain how actually you made this "render"
I never have my characters look at something. I always adjust in expressions tab.I don't know if we're having the same problem, but whenever I have my G8 characters look at a null (or any other object) they don't adjust properly until I move the character or the null/object. Then, once I save the scene and open it again later they are no longer looking at the object anymore.
I've found that once I have everything positioned how I want it, I'll make a note of the "rotation" parameters for the character then remove the "points at" and manually adjust the parameters back to what they were. This way they characters are still looking where I need them to be when I open the scene to render.
It's a pain, but it works. So, if we are in the same boat, then hopefully it helps. Otherwise, ignore my post.
If anyone else has any better ideas, I'm open to hearing them.