3D-Daz Daz3d Art - Show Us Your DazSkill

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GNVE

Active Member
Jul 20, 2018
685
1,152
Really wanted to share this image. Really liked how it came out. :) It is a composite of four images so my GPU's wouldn't start crying :p Though looking back I could have done it in three... ah well...
Olivia 1_HD.png

sorry, but this doesn't look like daz to me. take a good look at palms, and face and hair... would you be kind to explain how actually you made this "render":unsure:
I'm sorry HoneyMan doesn't want to explain but I will take the time to explain it to you. It takes time, effort and skill to make an image like that. Oh and a little talent doesn't hurt either. This is definitely a render (It looks like it was a Daz render but even if it was Maya or whatever who cares), with some postwork in photoshop I'm guessing. It looks quite realistic but you can see this image is rendered. Please do not throw around accusations if you don't know what you are talking about.
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,113
6,487
I don't know if we're having the same problem, but whenever I have my G8 characters look at a null (or any other object) they don't adjust properly until I move the character or the null/object. Then, once I save the scene and open it again later they are no longer looking at the object anymore.

I've found that once I have everything positioned how I want it, I'll make a note of the "rotation" parameters for the character then remove the "points at" and manually adjust the parameters back to what they were. This way they characters are still looking where I need them to be when I open the scene to render.

It's a pain, but it works. So, if we are in the same boat, then hopefully it helps. Otherwise, ignore my post.

If anyone else has any better ideas, I'm open to hearing them.
I never have my characters look at something. I always adjust in expressions tab.
When I tried having my character look at something it's usually only one eye that moves. Expressions dials work better.
 
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5.00 star(s) 12 Votes