3D-Daz Daz3d Art - Show Us Your DazSkill

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After Choices

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Mar 21, 2021
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How do I do this lighting effect? I have seen many works here that use this same effect :unsure:
Hello friend, I am not sure but please ignore my boring explanation, if you have already known that already.

It is called headlight/ backlight/ rim light in Photography.

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The key light is the biggest one and the fill light task is to cancel the shadow that is caused by the key light. So yes it can be the same type as key light but smaller in size. Backlight usually is more pointy than others, that is why it has a smaller spread angel (in Daz) Narrower Barndoor (In real-life). Its task is to polish the Depth of field. In another word, it makes the contrast between subject and backdrop/ background by lighting the edges of the foreground subject, mostly the hair.

Here is a good tutorial of controlling the spotlight in an easier way by DAZ -

Here is the nice HDRI pack on the DAZ store -

Hope it helps... Sorry for my bad English.
 
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VRX_Creations

Member
Jul 9, 2018
373
4,273
Hello friend, I am not sure but please ignore it if you have already known that already.

It is called headlight/ backlight/ rim light in Photography.

You don't have permission to view the spoiler content. Log in or register now.

The key light is the biggest one and the fill light task is to cancel the shadow that is caused by the key light. So yes it can be the same type as key light but smaller in size. Backlight usually is more pointy than others, that is why it has a smaller spread angel (in Daz) Narrower Barndoor (In real-life). Its task is to polish the Depth of field. In another word, it makes the contrast between subject and backdrop/ background by lighting the edges of the foreground subject, mostly the hair.

Here is a good tutorial of controlling the spotlight in an easier way by DAZ -

Here is the nice HDRI pack on the DAZ store -

Hope it helps... Sorry for my bad English.
Thanks for the explanation. I have been trying to do something similar for some time, but I don't think I have been able to because of the hardware limitations of my potatop :ROFLMAO:
 
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daddydante88

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Jan 16, 2019
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310
Hello friend, I am not sure but please ignore my boring explanation, if you have already known that already.

It is called headlight/ backlight/ rim light in Photography.

You don't have permission to view the spoiler content. Log in or register now.

The key light is the biggest one and the fill light task is to cancel the shadow that is caused by the key light. So yes it can be the same type as key light but smaller in size. Backlight usually is more pointy than others, that is why it has a smaller spread angel (in Daz) Narrower Barndoor (In real-life). Its task is to polish the Depth of field. In another word, it makes the contrast between subject and backdrop/ background by lighting the edges of the foreground subject, mostly the hair.

Here is a good tutorial of controlling the spotlight in an easier way by DAZ -

Here is the nice HDRI pack on the DAZ store -

Hope it helps... Sorry for my bad English.
You know I can't tell you how many tutorial videos I've watched on YouTube about three point lighting and not a single fucking one actually took the time and explain to me the purpose of each light. You just taught me more about lighting and I have in the three or four years I've been doing 3D modeling.
 

After Choices

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Game Developer
Mar 21, 2021
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Thanks for the explanation. I have been trying to do something similar for some time, but I don't think I have been able to because of the hardware limitations of my potatop :ROFLMAO:
Same here, but you can try looking at how many spotlights you can handle under help>About your video card...

But as far as I know, it is not always an accurate detail.

Consider using the HDRI pack I show you above, it has smaller resolution versions itself which load a lot faster than larger versions.
 

After Choices

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Mar 21, 2021
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You know I can't tell you how many tutorial videos I've watched on YouTube about three point lighting and not a single fucking one actually took the time and explain to me the purpose of each light. You just taught me more about lighting and I have in the three or four years I've been doing 3D modeling.
Hello good friend, really thank you for your compliments, I'm still learning, too.
 
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2C3D

Member
Aug 18, 2017
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That is some outstanding lighting dude. Mind if I ask if you know any handy guides pertaining to Dad's 3D and good lighting?
Thank you. There's lots of stuff on youtube regarding lighting...both for Daz and photography in general. I like to play with hard lighting and strong shadows but it's really just best to experiment with different ideas.
 

ArturiousDesign

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Jan 31, 2019
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nice! Glad I'm not the only one who uses MoneyShotz as blood!
 
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BravoMDB

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Mar 23, 2020
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You know I can't tell you how many tutorial videos I've watched on YouTube about three point lighting and not a single fucking one actually took the time and explain to me the purpose of each light. You just taught me more about lighting and I have in the three or four years I've been doing 3D modeling.
I feel the pain, although some things are slightly easier with a photography background, but even so, it does frequently feel like "no pain, no gain" when doing stuff with Daz. Then again I'm also learning Davinci Resolve and that is no different either....

I like the 3 point light setup a lot, although I find myself doing a lot more with Sun-Sky and messing with all those environment settings, you can get some very good lighting effects as a result, but it really is trial and error and a lot of tweaking to get the output that you want. I still find that I'm jumping over to Photoshop to make other adjustments for single images.

But for complex lighting requirements especially interior shots then you have no real option other than to work with different light sources. I use planes a lot and modify the surface on them to make much softer lighting, just as I would use a lightbox IRL.
Of course there are lots of photography videos on the use of lights and setup etc., so don't feel that you only have to rely on Daz tutorials for lighting.
 

After Choices

Engaged Member
Game Developer
Mar 21, 2021
2,698
14,098
I feel the pain, although some things are slightly easier with a photography background, but even so, it does frequently feel like "no pain, no gain" when doing stuff with Daz. Then again I'm also learning Davinci Resolve and that is no different either....

I like the 3 point light setup a lot, although I find myself doing a lot more with Sun-Sky and messing with all those environment settings, you can get some very good lighting effects as a result, but it really is trial and error and a lot of tweaking to get the output that you want. I still find that I'm jumping over to Photoshop to make other adjustments for single images.

But for complex lighting requirements especially interior shots then you have no real option other than to work with different light sources. I use planes a lot and modify the surface on them to make much softer lighting, just as I would use a lightbox IRL.
Of course there are lots of photography videos on the use of lights and setup etc., so don't feel that you only have to rely on Daz tutorials for lighting.
You really are saying the right things and I agree with you. I want to add some facts, again, please ignore if your knew it already.

1) Yes using emissive surfaces tend to give good soft shadows and save resources, too. I also use it a lot.

2) If you want soft shadows like IRL with a spotlight, you can try changing the geometry of light from a point to something like a rectangle. And then, making larger width and height settings also soften the sharp shadows.

light.PNG
I make it as typical softbox IRL. If this is a key light, I would use 80 Height and 25 Width for fill and Point/20-20 for Backlight.

3) And I experimented with a thing once and it works. It is putting a white plane (with a cut-off of 50% in the surface setting) in front of the spotlight and it softens the shadow quickly. And them parent it to light. So wherever the light goes our fake softbox will follow. Yes, the box should be better than a plane. Haven't tested it yet though.
 
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