3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

jestertlw

Member
Nov 23, 2019
499
1,068
There is something just not right with this and I can't put my finger on it...
Reelections are perfect (to me) but seems off .

View attachment 1201710
It's difficult to see into the water AND see a reflection at the same time at such an equal value as you have here. I thought her right leg was a reflection of a third arm until I thought more about it.

Have you looked at photos of people in hot tubs to compare real life examples and your art?

At different angles, you are going to get different values of reflection and refraction.
 

TacoHoleStory

Member
May 11, 2021
128
270
There is something just not right with this and I can't put my finger on it...
Reelections are perfect (to me) but seems off .

View attachment 1201710
The reflections may be technically right, it's hard to tell, but it's like one of those photos from reddit's confusing perspectives. The reflection intersects too much with her body underwater, i would just turn her around.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
It's difficult to see into the water AND see a reflection at the same time at such an equal value as you have here. I thought her right leg was a reflection of a third arm until I thought more about it.

Have you looked at photos of people in hot tubs to compare real life examples and your art?

At different angles, you are going to get different values of reflection and refraction.
It's not the reflection, that looks good, and having had a hot tub I know the water isn't right, unless all of the jets are off, and the pump also. I'm thinking it is the ambient lighting. I did forget to change the sky, but this one does sort of work out.. I'm stumped. I will say that this scene set has gave me headaches from the start with every thing
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
The reflections may be technically right, it's hard to tell, but it's like one of those photos from reddit's confusing perspectives. The reflection intersects too much with her body underwater, i would just turn her around.
Going for an eye level, but can rise it some and ditch the overhead to see what happens......
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
I do hate this asset... :) :(
It is so heavy it is unreal and things just change back to what it is from DAZ but I was able to get a little environment change and that helped and dome off (maybe it will stay) and it keeps going to CPU and not GPU where it is set. PIA
This is a little better by some. barley...
hottub test-3D.jpg
 
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daddydante88

Newbie
Jan 16, 2019
42
310
Thank you. There's lots of stuff on youtube regarding lighting...both for Daz and photography in general. I like to play with hard lighting and strong shadows but it's really just best to experiment with different ideas.
I definitely like playing around with different setups all the time but I end up getting impatient with how heavily daz studio can start chugging even on simple scenes when you start changing a lot of stuff around.

And I have a beast of a computer.
8700k @5.2 with a delid and liquid metal treatment, 32 GB of ddr4 @ 3200
EVGA RTX 3080

I keep asking what the deal is. Why sometimes something as simple as changing a pose slightly can cause it to hang for several seconds. It's frustrating because everyone just tells me.. it's normal.
 
Apr 16, 2021
9
20
There is something just not right with this and I can't put my finger on it...
Reelections are perfect (to me) but seems off .

View attachment 1201710
The reflections seem strong and refractions appear reasonable (it's harder to tell), so I might suggest cutting down on the surface reflections towards more clarity of the water. That kind of pool situation with brighter lighting will show through the water more than offer a mirror of the environment.
 

Evic

Member
May 25, 2018
205
2,067
There is something just not right with this and I can't put my finger on it...
Reelections are perfect (to me) but seems off .
My first impression is that the water surface is to smooth, maybe rip a bump map from another surface and apply that to the water (adjust the strength as needed). And, the refraction strength is too strong.

One of the coolest things about 3d rendering vs. photography is that you can break the laws of physics. Don't worry about the water refraction value being "accurate" and tweak values until it looks good. I find most refraction effects within iray to be overboard, just try rendering curved glass like a car windshield to see how out of whack it can get. It works well for some surfaces, like a drinking glass, but is way too strong on other surfaces, like water.

And, if you pull the camera further away from the subject and then adjust the camera's focal length you'll get significantly different results. That's a real life photography trick to reduce lens distortion and will affect how the render refractions & reflections look with iray renders.
 
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5.00 star(s) 13 Votes