3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes
Jul 8, 2018
21
119
Hello guys and girls, this is my first rendered image (a girl sleeping in the early morning, slightly sweaty) made in daz3d, with iray, roughly 1100 iterations; there are a sky light (a early morning light), and two ghost light, one in the lamp, and the other under the ceiling, both of 500 kcd; since i am a total noob, i would like to ask your opinions, what would you do if you were me?. More kcd, more post production?. Many thanks to anyone willing to help, and i hope you like the idea!.
Ragazza7200 sec q1.png
 
Jul 14, 2018
419
1,609
Hello guys and girls, this is my first rendered image (a girl sleeping in the early morning, slightly sweaty) made in daz3d, with iray, roughly 1100 iterations; there are a sky light (a early morning light), and two ghost light, one in the lamp, and the other under the ceiling, both of 500 kcd; since i am a total noob, i would like to ask your opinions, what would you do if you were me?. More kcd, more post production?. Many thanks to anyone willing to help, and i hope you like the idea!.
View attachment 1213767
What's the purpose? Is it a function image, like for a game? Then you're probably done.

Are you creating an art piece? Then more dramatic lighting, get some shadows in there. If the mattress is dforceable or if you have mesh grabber, you can either animate the figure lowering in to the bed for like 10-20 frames and render the last frame so it's squished - or just mesh grabber in a divot. Could also manipulate her hair so that it's falling back a bit from gravity. Might also want to pull the sheet over more, give more of a teasing thing with more of her covered.

Accurate or not, people associate more blue lighting with morning, so shifting the temperature of the image to blue would also give it more of a morning feel.
 
Jul 8, 2018
21
119
What's the purpose? Is it a function image, like for a game? Then you're probably done.

Are you creating an art piece? Then more dramatic lighting, get some shadows in there. If the mattress is dforceable or if you have mesh grabber, you can either animate the figure lowering in to the bed for like 10-20 frames and render the last frame so it's squished - or just mesh grabber in a divot. Could also manipulate her hair so that it's falling back a bit from gravity. Might also want to pull the sheet over more, give more of a teasing thing with more of her covered.

Accurate or not, people associate more blue lighting with morning, so shifting the temperature of the image to blue would also give it more of a morning feel.
Ok, thanks for your time and feedback, you give me interesting advices!.
 

Bavor

Member
Aug 11, 2020
183
1,153
I need some Guru Help... Some time back I mentioned that I am having a problem with a particular set (asset Harwood House) it seems to default to CPU Render mode only for some reason. It is driving me batshit.... I can't seem to get it to even recognize the RTX 3080 at all and Bogs down a I-9 11 Gen at 5.3Ghz to a crawl to the point that the browser even falters coming up, and Denoiser won't even run........... Any one have any ideas.. It is that asset only so far that is giving me the fits. Is there a way to take the load off the CPU and maybe force it to use the GPU....
You ran out of VRAM and probably have a ton of stuff being rendered that isn't in the scene. Daz switches to CPU render int hsi situation. You can hide the unneeded items manually or use software to hide them. There are several different programs that help with that. This is the one I use:
 

After Choices

Engaged Member
Game Developer
Mar 21, 2021
2,698
14,105
I need some Guru Help... Some time back I mentioned that I am having a problem with a particular set (asset Harwood House) it seems to default to CPU Render mode only for some reason. It is driving me batshit.... I can't seem to get it to even recognize the RTX 3080 at all and Bogs down a I-9 11 Gen at 5.3Ghz to a crawl to the point that the browser even falters coming up, and Denoiser won't even run........... Any one have any ideas.. It is that asset only so far that is giving me the fits. Is there a way to take the load off the CPU and maybe force it to use the GPU....
I have said this in my game thread, here I copy/paste it for you.
____________________I am not a guru but...
I want to share my workflow for some bigger scenes with you. Please ignore if you have known already.

1) I use to lower the resolutions of textures visible in the scene. Usually, my maximum sizes are 2048 and the minimum ones are 1024 or 512 ( if that is the original resolution of that texture). There is no rule but the goal is to keep the scene loads not more than your GPU's Memory. Mine is 1660 super 6GB, so I try to keep my scene lower than 6GB. By doing that your computer will never ask CPU for a fallback. As a good consequence, you are 100% okay to turn Denoiser on. Otherwise, if your computer asks for CPU for help while rendering, there will be no Denoiser punching in even though we turned it on. I know using denoiser is hurtful but denoising later in photoshop is more hurtful.

View attachment 1171497

2) In render>Progressive Rendering, Rendering Quality Enable must be turned on, if you want to use denoiser.

View attachment 1171501
3) Putting Instancing Optimization from memory or auto to Speed is optional. But every little help.

View attachment 1171503

4) Finally, set Noise Degrain Filtering to 1 to avoid white grains.
Below are 100% must

Point Denoiser Available = On
Post-Denoiser Enable = On
Post Denoiser Start Iteration = 8 ( This is the best one, I can tell you from some experiments I have done in past)
Post Denoiser Denoise Alpha = On (this is optional)

With Post Denoiser Start Iteration = 8, you can see the result at the very earlier stage and can decide when to stop/cancel you render. Otherwise, for example, if you set it to 500, then you will have to wait till 500 to see how it will look like with denoiser turned on. With lower number like 8, the result can be seen quite well starting from like 50 for most cases.

One last thing to do before rendering is:

View attachment 1171506

5) Disable Allow CPU fall back and uncheck CPU under Rendering/Advance tab.

This will make sure to let you know that your PC will only be rendering with GPU which is a lot faster than CPU does. And Denoiser will surely be turned on if you lowered texture maps to suitable sizes according to your GPU's Memory Usage.

Hopefully, most smaller scenes are usually done rendering within 1-2 minutes for me. The bigger scene takes 20 minutes at most for me.

If possible adjusting exposure under tone mapping (don't take it wrong they are also necessary for pre-processing work to look better than natural) to brighten the scene will not speed up your rendering, it just removes the grains like ISO work on a real-life camera. If your scene is dark, the first thing to do both in DAZ studio and in real-life is to add lightings. Try adding emissive lights, surfaces (sometimes called ghost lightings) if you don't want to end up spending your GPU usage with point/spotlights. But from the POV of photography using a wider diameter lighting source (Both on Spotlight and Emissive Surface) or filtering the light with soft white/yellow plane surfaces will make your scene look like great standard in my knowledge. Softer shadow edges mean a great work of Gaffers in the shooting. But I am sure it will be optional for scary/creepy scenes.

I hope it helps. Thank you for reading.
 
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After Choices

Engaged Member
Game Developer
Mar 21, 2021
2,698
14,105
If Yoon had got a chance to Dare!!!

Zoe: Come on! Now I know how it feels to be shy!!!
Yoon: Then why did you choose dare at that house party, 5 years ago!!!
Zoe: I thought you would ask me for something dirty! I didn't even expect something like this?!
Yoon: Come on, this is our anniversary and you promised me to wear the couple dress and do anything I would ask for!!!

P.S Comic Dialog Box will make things look better IMO.
Yoon_Dare1.png Yoon_Dare2.png
 

deepandsilent3dx

Active Member
Game Developer
Dec 13, 2018
571
3,685
Hello, Mister! Would you like to buy some cookies? It's for a charity!

HoP_Lilly_Cookies_02a.jpg

HoP_Lilly_Cookies_02a_crt.jpg

If you like my artwork, so don't be shy - join my Discord, follow me on Twitter and consider supporting me with a small donation on Patreon. You are very welcome and my heartfelt thanks are guaranteed.
 

mrbigchungus

Mr Brosef Chungus
Game Developer
Nov 1, 2019
1,081
3,259
deepandsilent3dx nice renders; I looked at your game thread, it seems like it hasn't been updated in ~2 years...is that right?

Was wondering as it seems like you do good work.
 
5.00 star(s) 13 Votes