- Jun 12, 2020
- 1,494
- 23,169
This is Izzy from the game Alexandra for some reason her name didn't come out where I wrote it in up there but it's a nice butt anyway.
Kinda getting some Wrong Turn vibes there.Ouch.
Imagine my surprise, as the guy rendering the image...I didn't hit preview, didn't realize that tree was right there (wasn't showing on preview). sigh.
But, it's an awesome image if I was doing horror.
Experimentation is good - if you're using PhotoShop there are a ton of great YouTube resources (Piximperfect seems to be the gold standard - it's where I learned most of what I know:Only way is experimenting, start with curve, mess with brightness/contrast, etc.
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Given the hardware limitations, I'd say these look pretty good. I don't love using perfectly even lighting, it makes it feel like it's on a set to me, but I understand that DAZ doesn't do well with rendering complicated lighting (which is why I mostly don't use it to render environments).Hello everyone. Can I get some feedback on my first renders?
I don't have an Nvidia GPU so i have to render by CPU and run the images through the Intel denoiser.
1- I know the lighting is fucked, forgot to disable cast shadows on the ambient fill spotlights. And that damn body pillow is glossy as hell.
View attachment 1245500
2- I think lighting is better on this one, but the pillow still shines way too much because I forgot to change the glossiness and diffuse values. I also need to retouch her right eye on post because of that firefly on the eyelid
View attachment 1245499
Once again, thanks for your time!
One thing about DAZ's functionality I'll never understand (there are many) is why hiding a root node doesn't hide all its children - seems to be a particular problem with clothing (anything with buttons, zippers, ornamentation, etc.), yet deleting the object deletes all its children so obviously the relationship exists somewhere. I know you can add everything to a group, which will hide it all, but having things grouped then causes other issues (breaks scripts, etc.). Definitely just one of those annoying things you have to work around.Shieldstronger recognized it as a zipper. For some reason, the zipper is showing, even though it's parent clothing item is invisible. Thanks for pointing out the shoulder, though. I need to get better at looking over the image before rendering.
The image rendering now has a character's hand about 2cm away from her hip. I see it now, but do I want to stop >30 minutes work to fix that tiny detail? Nah, I'll fix it for the next image.