Sunblocks really are effectiveTesting a modern approach.
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Now she can pass unnoticed, just a cute 9'6″ woman.
no parent but only in the sliders...When you select the mannequin does it have a parenting tree like characters have?
If it doesn't it likely isn't rigged to be worked that way. In that case you'll have to find a rigged mannequin asset. Or use a model (parts of a model) without any skin texture or skin colour on it.
Are those renders? They look great don't get me wrong, but it looks like a game engine, some kind of real-time render. Maybe the hair is giving me that impresion.
not bad likeness... you got the build right. Color should be a darker greeen. But... I don't have big ears. I have antennas
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Did you use a dFormer on the couch? It looks so natural against the body. I am curious on why not using one on the pillow as well. Is it too much work?
I am not a fan of the trend, but I like really this take on it.Testing a modern approach.
View attachment 1272580
Now she can pass unnoticed, just a cute 9'6″ woman.
you're right it's not rendered. i try to make a short video and it take too long to render itAre those renders? They look great don't get me wrong, but it looks like a game engine, some kind of real-time render. Maybe the hair is giving me that impresion.
i notice the nose and the skin kinda wrong but I'm just too lazy to change it .not bad likeness... you got the build right. Color should be a darker greeen. But... I don't have big ears. I have antennas
i didn't use a dformer i added a Smoothing modifier then chosed her as Collision Item and played then with the smoothing and collision iterationsDid you use a dFormer on the couch? It looks so natural against the body. I am curious on why not using one on the pillow as well. Is it too much work?
Ehehe thanks..I have a couple of ideas in my mind..I will definitely tune in to the show next time this is some cliffhanger you leave us with