3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

bxIvan

Engaged Member
Dec 3, 2017
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When you select the mannequin does it have a parenting tree like characters have?
If it doesn't it likely isn't rigged to be worked that way. In that case you'll have to find a rigged mannequin asset. Or use a model (parts of a model) without any skin texture or skin colour on it.
no parent but only in the sliders...
 

someanone

Member
Jun 8, 2017
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4,164
Are those renders? They look great don't get me wrong, but it looks like a game engine, some kind of real-time render. Maybe the hair is giving me that impresion.
you're right it's not rendered. i try to make a short video and it take too long to render it
:unsure: not bad likeness... you got the build right. Color should be a darker greeen. But... I don't have big ears. I have antennas :sneaky:
i notice the nose and the skin kinda wrong but I'm just too lazy to change it :LOL:.
 

OutOfAshes

Engaged Member
Apr 14, 2019
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Did you use a dFormer on the couch? It looks so natural against the body. I am curious on why not using one on the pillow as well. Is it too much work?
i didn't use a dformer i added a Smoothing modifier then chosed her as Collision Item and played then with the smoothing and collision iterations
when you look exactly i used one on the pillow as well
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
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Test Render-100.jpg

One of the most complicated light setups I think I've done for the game thus far. Each character is lit with a separate 3-point setup with near-zero overlap and the remainder of the scene is comprised of about nine other lights. This is just a test render and I think I need to do a little more balancing between the characters. But for a first pass at it, I'm very pleased.

Cheers!
 
5.00 star(s) 13 Votes