3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Sakrilas

Just Another Member
Game Developer
Oct 26, 2017
362
2,645
how did you do the shaving? this is awesome!
Thank you!

It was done by combining renders in Photoshop.

I used for the shaving cream.
And partial renders for the parts where the hair was being shaved. So then I just used masks in photoshop to make it look like they all connect into the same render.

1628962196860.png
 
Last edited:

Willibrordus

Well-Known Member
Feb 17, 2020
1,116
6,496
My second attempt at 3D rendering. Started to experiment with HDRI, 3-point lighting, and camera depth-of-field.

I don't like how she looks so unnatural, but I can't really put a finger on what I need to change. Suggestions and recommendations very welcome!

View attachment 1352220
The unnatural look is possibly due to you only tilting the head. The direction of the head starts at the lower neck and consists of three joints being lower neck, upper neck and head. Instead of moving the head 60% you can move lower neck, upper neck and head each 20% making the same'ish tilt as the 60% intended.
Does my explanation make sense to you?
 
  • Like
Reactions: Helions

OldMoonSong

Member
Jun 2, 2018
199
1,261
My second attempt at 3D rendering. Started to experiment with HDRI, 3-point lighting, and camera depth-of-field.

I don't like how she looks so unnatural, but I can't really put a finger on what I need to change. Suggestions and recommendations very welcome!

View attachment 1352220
I think it's the eyes--they look a bit too "straight-on" in terms of direction. Turning the eyes slightly left/right/up/down depending on context of the scene is a small detail that goes far when it comes to looking natural. The powerpose tool / panel is very useful for aiming eyes.

Also, maybe the shape/posing of her eyes looks a bit too "wide open" in contrast to the rest of her facial expression and pose? Try relaxing her eyes and maybe even experiment with brow posing (also in powerpose) to make more natural expressions.
 
  • Like
Reactions: Helions

Helions

New Member
Dec 28, 2018
13
84
The unnatural look is possibly due to you only tilting the head. The direction of the head starts at the lower neck and consists of three joints being lower neck, upper neck and head. Instead of moving the head 60% you can move lower neck, upper neck and head each 20% making the same'ish tilt as the 60% intended.
Does my explanation make sense to you?
Ah, yes. That makes sense. Let me give that a try, thanks!
 

Helions

New Member
Dec 28, 2018
13
84
I think it's the eyes--they look a bit too "straight-on" in terms of direction. Turning the eyes slightly left/right/up/down depending on context of the scene is a small detail that goes far when it comes to looking natural. The powerpose tool / panel is very useful for aiming eyes.

Also, maybe the shape/posing of her eyes looks a bit too "wide open" in contrast to the rest of her facial expression and pose? Try relaxing her eyes and maybe even experiment with brow posing (also in powerpose) to make more natural expressions.
Great tips! So much to learn, but guess that's a good sort of problem to have :)
 
  • Like
Reactions: OldMoonSong
5.00 star(s) 13 Votes