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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Dark_Sytze

Newbie
Mar 22, 2021
42
244
So I could use some feedback, which of the following three looks better (raw images, no postwork done). I'm going for a slightly sweaty look. The only changes are on the girl, A is simply no changes from normal skin, B is some changes to dual specular lobe, C is same as B with a geoshell with wetness on top. el help 27a.png el help 27b.png el help 27c.png
 

AlexStone

Member
Aug 29, 2020
487
2,560
For me, 'better' is B, because this approach solves the problem with fewer resources. I just came across the fact that shells help on 1-2 characters, but when the characters are at least 3-4, plus with subdivision level 2-3 to display HD details - even a very powerful processor with 64 Gb RAM is not enough for such a scene. So the shell is fast, but a well-tuned skin shader is economical and 'better'.

DAZ render with some vignetting (no major postwork), no shell, only skin shader tuning with :

AliceSmile.jpg
 

GNVE

Active Member
Jul 20, 2018
724
1,185
5.00 star(s) 13 Votes