For me, 'better' is B, because this approach solves the problem with fewer resources. I just came across the fact that shells help on 1-2 characters, but when the characters are at least 3-4, plus with subdivision level 2-3 to display HD details - even a very powerful processor with 64 Gb RAM is not enough for such a scene. So the shell is fast, but a well-tuned skin shader is economical and 'better'.
DAZ render with some vignetting (no major postwork), no shell, only skin shader tuning with
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