- Jun 4, 2019
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Back in the 90s, Fighting games couldn't really do much to differentiate between players picking the same character. Because they were using sprites instead of polygons, they went with the simplest option - palette swaps. So if, for example, Character A wore a black suit, the palette swap for them might have been a white suit. One of the most (in)famous examples of palette swapping would have been the ninjas in the very early Mortal Kombat games.how does it work?
When the technology shifted from sprites to polygons, you could see more individualised costumes and palette swaps drifted into the background. But there was still a need to make characters to look different if both players picked them, so thats where multiple outfits came into play, for example Chun Li's traditional outfit and her bodysuit.