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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Alley_Cat

Devoted Member
Jul 20, 2019
9,005
17,576
more or less, yes.

Just look for a Fan Art thread if you like a Game.. mostly there is one and you'll find more info's

https://f95zone.to/threads/false-hero-fan-art-assets-thread.53321/
It's male protag so I have no interest in the game personally, but as someone that does enjoy making fan art, I am thinking of promoting other devs that promote and encourage fan art by sharing their dufs. There are about 4 - 5 games/comics I enjoy that do.
 

Evil13

Engaged Member
Jun 4, 2019
3,715
15,886
Wanted to try and do a little variation of some Zfarn women. Also lets me play around with some ideas of the culture and create a reference for myself and anyone else who might like to try.

- Kind of imagine that coming from a desert planet, there's a tendency for people to be leaner. Of course, the lady on the left proves some of them can be quite buff.
- Ears are almost elven, pointed, small and almost turned down, letting less sand in there. Same reason the nose is flatter and wider, with the nostrils slightly smaller
- Hair would almost universally be dark, braided or done into dreadlocks, probably to retain moisture.
- Hands have 3 fingers and an opposable thumb. Likewise, 4 toes.
- Skin colour probably comes in hues close to the three shown here. Tried blue, doesn't really work. Stripes would be a common variation, almost like freckles.

Cultural ideas.
- Lady in blue would be an athlete. I imagine a sparring sport that's a combination of Muay Thai and Greek Palé wrestling. Maybe another sport would be similar to the ballgame play in Mesoamerican cultures, but instead of hitting the ball with the hip, its done with the elbow and knee. Kinda see those games as being far more ceremonial.
- Lady in the middle, we're seen her before, because I think she also represents the technological level of the Zfarn. These aren't some ignorant backwater species. This is a post scarcity society. Cybernetics are common place, the most common form of transport would be communal fliers. Because most of the urban structures are in a thin strip of land between a Sahara-like and an Antarctica-like deserts, most food is actually grown on rooftops.
- Lady in red. I imagine she would represent a mix of priestess and doctor/scientist. Think to days when priestesses used to try and heal people with herbalism and carry that idea on to a futuristic setting where instead of herbs, its advanced pharmaceuticals and instead of leeches, its actual medical procedures.

Probably some more ideas there, but I might leave them for another day.

ZfarnTrio.png
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Yes, handholding is a filthy, degenerate activity. Far too lewd an activity to engage in. ;)
In our current times it is even more crazy and even a dangerous activity in 1 Day we all became Pornstars ;)
 
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Willibrordus

Well-Known Member
Feb 17, 2020
1,116
6,498
A little of both actually. There's no context or story -- it was just an idea that occurred to me while I was messing around in DAZ, so I tried it out. Thank you!
Daz models do have the tendency to be on the tall side. They're almost all atleast 1m80cm (5.9ft)
I have a measuring asset I use on all my models and props. Cars are particularly problematic in scale.
Still a lovely image with these two ladies.
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
18,138
Daz models do have the tendency to be on the tall side. They're almost all atleast 1m80cm (5.9ft)
I have a measuring asset I use on all my models and props. Cars are particularly problematic in scale.
Still a lovely image with these two ladies.
I do the same here. In fact all of my single slider morphs have been resized to make an approximately 195 cm (6') male at least as tall as the tallest female character with heels on. Many VN dev never seem to care about proportions as they use most assets straight from DAZ so the overly tall males appear to fit with overly tall females.

And you are also correct about vehicles, if they are 'to scale' (or pulled from someplace else like a Forza or other game asset) then it is hard to fit models inside of them.

Take the US for example only about 3% of the Adult Female population is 5'9" or taller. DAZ has a disproportionate amount of models in that same demographic.

Fun Fact: Dee at 5' is taller than ~4.2% of the Female population in the 18-24 age bracket.
 
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5.00 star(s) 13 Votes