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looks like No Suit Genesis 8 (i think) FemaleLove it! What outfit(s) is that?
I meant use it for the hybrid form. I don't know if anyone has released genitals for Daz Dog 8 yet.Maybe for zramcharan but
The Anthro-Penis doesnt work with the dog
Her right foot looks wrong. First thing that caught my eye was it is angled with toes inward when a natural stance has them pointed slightly outward. Second thing is that I realized her toes are hitting the ground first. The only time I've ever heard of someone walking or anything on toes is when they are sneaking or dancing. Walking and running is heel on ground first.You don't have permission to view the spoiler content. Log in or register now.
You're right. It is not correct. I haven't done many action poses. This was a premade pose that I adjusted. Also very likely I adjusted it to be wrong. So after looking at some references. I think I have a more accurate version.Her right foot looks wrong. First thing that caught my eye was it is angled with toes inward when a natural stance has them pointed slightly outward. Second thing is that I realized her toes are hitting the ground first. The only time I've ever heard of someone walking or anything on toes is when they are sneaking or dancing. Walking and running is heel on ground first.
I like the motive and scene.Same scene asYou must be registered to see the links
Much more lights, and exposure from 10 to 12.3 (Perhaps 12.7 or 13 is better, it seems to be a sunny morning or afternoon scene).
Ground Shadows from 1 to 7.
Shadows are better I think.
View attachment 190523
You have at least 1/3 of your image packed with translucent surfaces and also two heavy hitters in the sub surface department. I don't know if you have converted every single surface in the scene to iray PBR. Also the light rays are going nuts, with all those higly refelective surfaces. Another question is, how much stuff is going on outside the visible field of the camera.(Scene optimizer could help here) You can fasten the render up by working on the shader settings doing adjustments of the surfaces itself, as well by limiting the way the light in your scene can travel ("Max path length" in the optimization tab of the render settings).Here is a new render I am working on (WIP).... I will cry: 2 hours of rendering, only 69 iterations and no indication of percentage of convergence....... I am afraid that it will takes more than 2 days to render it completely on my computer...
So, here is the draft render of it: I named this one "The Second Labor"
View attachment 190714
Nice images. If you wouldn't sharing, what asset did you use to achieve the surface contours to simulate veins?Was testing some things yesterday and when did some test renders in the process.
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Thanks, it was this oneNice images. If you wouldn't sharing, what asset did you use to achieve the surface contours to simulate veins?
Still a WIP but I have added details, made small corrections + reworked the colors :Here is a new render I am working on (WIP).... I will cry: 2 hours of rendering, only 69 iterations and no indication of percentage of convergence....... I am afraid that it will takes more than 2 days to render it completely on my computer...
So, here is the draft render of it: I named this one "The Second Labor"
View attachment 190714