Decided to try a bit of a kit bash, didn't work quite as well as I'd like, might have to try my hand at texture creation again.
View attachment 202081
Anyone know a solid bodyglove type thing I could use?
Wow love this pic. So perfect (light on wet skin, ambiance, ...).
That left foot is actually a right foot. Always a little difficult to predict what water refraction will do to an image. If I were to re-render the image, I would lower the character / beach ball to more accurately simulate the weight of the character. Heh, I studied physics and know what the Archimedes principal is.Wow love this pic. So perfect (light on wet skin, ambiance, ...).
One thing, the left leg has a left foot, or I don't understand what's I am seeing ?
I can but it won't do you a whole lot of good, the camera is in a very, VERY specific position that hides the majority of the issues with this.wooow awesome!!!! may u tell us the assetts ?
TryDecided to try a bit of a kit bash, didn't work quite as well as I'd like, might have to try my hand at texture creation again.
Anyone know a solid bodyglove type thing I could use?
this image is same as above one I shared, accept unlike last one, I didn't cancel render at 13% , this is full 100% render that took 5 hours. ugh@ time but love the render quality.
View attachment 202164
the hair set actually belongs to the nerd set that is in the assets release, I personally don't see any issue with it but do appreciate the feedback and will keep it in mind.I hate to mention this because it is not particularly your fault, but the hair asset looks like a poorly attempted model of hair. It looks "clumpy." On an aborted render, this would be expected because the hair would not yet be fully rendered, but in this case, with the hair fully rendered, it reveals that the hair itself is just poorly executed. This actor would be greatly improved with a better hair asset. With all of the excellent work you put into detail in the face and skin textures, this really detracts from the whole image.
Maybe I am just having a problem with the weird thing the hair to the left of her hand is doing where it makes that strange zig-zag. Is it possible you have a transformation causing that? Or is it possible to use transformation to make the hair go straight down instead of what it is doing right now? Just a thought.the hair set actually belongs to the nerd set that is in the assets release, I personally don't see any issue with it but do appreciate the feedback and will keep it in mind.
Wow! This is just awesome. I can see that I need to spend some time getting to understand emissives better, because the lighting ends up being much more warm, which is more realistic than just using spotlights, even if they are 3-point lighting.Went back to an old render again to play a bit. Same image, first one using spotlights and the second using emissive planes.
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