You can use the layerd image editor to remove the layer with freckles. (Same goes for a lot of macke up and tatoo packs) It basicaly ads a layer on top of the skin.I suspect you will need to regenerate the skin. To confirm this, select the character, go to surfaces and select a freckled surface (eg Surfaces\Char Name\Surfaces\Torso). Then hover over the image in the base color bar. This will provide the location of the texture map, which can then open in a image editor to see exactly what you are working with.
Note: From what I understand about LIE, it still over-writes the base colour texture, hence you can only reverse if you have the address of the texture map prior to the LIE being applied.
Nice one! A bit dark though... Do you use .HDR as a light source? Or maybe a distant light? Anyway, i would give the scene more light. I usually go to 'Tone mapping' in Render Settings pane and change 'F/Stop' parameter to 2-3. Also i use Daz 4.11 Beta. It has very good denoiser which helps to reduce rendering time significantly.You don't have permission to view the spoiler content. Log in or register now.
Well, I don't think it looks like complete shit, but I'm getting there.
I do need to reduce someshow the rendering time though.
Love fit chicks with a bit of muscle. Very hot.
Still learing how to optimize iray, lightning positions, etc. The light source came with the enviroment. And yes, it's dark, even though it's was supposed to be a morning sun simulationNice one! A bit dark though... Do you use .HDR as a light source? Or maybe a distant light? Anyway, i would give the scene more light. I usually go to 'Tone mapping' in Render Settings pane and change 'F/Stop' parameter to 2-3. Also i use Daz 4.11 Beta. It has very good denoiser which helps to reduce rendering time significantly.
...IMO you should rework it by reducing a bit the contrast and operating on the lightness curves! The fact is that a lot of details get lost with a plain monochrome conversion, so...Just for fun, here is a black and white version :
View attachment 201125
Thank you for your comment. I liked the high contrast of the b&w version but I agree with you : background details are lost... I will try to rework it to enhance the details......IMO you should rework it by reducing a bit the contrast and operating on the lightness curves! The fact is that a lot of details get lost with a plain monochrome conversion, so...