- Mar 22, 2018
- 227
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Or you can just use this instead.Hello guy I started using DAZ3D I wanted to make the actress Eva Green with Face & Body Morphs to use on a Game or Comic
What do you think I accept constructive critics.
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I know there is one for sale. But I wanted to make a better one I also wanted to learn more of Face & Body Morphs . hahahaOr you can just use this instead.You must be registered to see the links
Cool. It looks good to me, you did a good job imo. Maybe change the eyebrows? it's looks too thick and long.I know there is one for sale. But I wanted to make a better one I also wanted to learn more of Face & Body Morphs . hahaha
Oh that makes total sense, I don't know why I didn't think of that. I was legit trying to have one at like 50% and one at 70% and one at 30% etc. In total it probably added up to like 300%. I want to create a character from them all that's "original" so my renders aren't just the default aftermarket models if that makes sense. I'll try it later, thanks for the tips.Make sure when you apply morphs from different characters, the total percentage does not exceed 100%. So you could have one character head morph at 50% and two others at 25%, but if you had three at 50% it would look weird.
THanks dude. Dial them in softly or you create real abominations. Getting the Head+Bodymorphs asset is a great way to tweak characters.This looks great. The atmosphere is so nice! I only just got into Daz and I was wondering when I have use the slider to apply different body/face morphs, why does it turn into a weird abomination? I have like 6 or 7 models downloaded and I loaded base model, then tried adjusting parameters slider to inject different characters in and it just looks weird. I don't know if this question makes sense. I'm not at pc at the minute, but will post a screenshot tomorrow.