- Sep 12, 2021
- 265
- 5,064
Does not look like he's all that great.
Hello luv. I'd look into the general VRAM consumption of the scene first. Might be exceeding the 8 gigs of your 3070 and dropping to CPU only rendering. Also, if I were you, I'd disable the CPU rendering altogether. You can do that via the ''Advanced'' tab right under the ''Render Settings'' tab. Compared to your 3070, 8600k's addition to your render speed should be very minimal. I wouldn't tire my CPU for such an insignificant increase.Thanks. Yea I have an i5 8600k and a 3070FE so my pc isn't the worst but I think my cpu can't handle to much going on. Going to look into better workstation so my Ui doesn't look so cluttered.
This is absolutely amazing! Thank you for the tips. The whole lighting thing making the render time longer didn't even occur to me, I'll for sure look into the 3point and emmisive lights etc. As for the Ui I thought it would be the case of just taking time to get used to all the tabs and windows. But even with all that I'm having a lot of fun messing around in the program and all the help is greatly appreciated.Hello luv. I'd look into the general VRAM consumption of the scene first. Might be exceeding the 8 gigs of your 3070 and dropping to CPU only rendering. Also, if I were you, I'd disable the CPU rendering altogether. You can do that via the ''Advanced'' tab right under the ''Render Settings'' tab. Compared to your 3070, 8600k's addition to your render speed should be very minimal. I wouldn't tire my CPU for such an insignificant increase.
Next thing would be learning the correct way of lighting up your scene. If your scenes are taking longer than expected to render, not having enough light to fill up the scene could be the cause of it. IRay is extremely light dependant and not enough light can increase render times drastically. I'd start by looking into ''3 Point Lighting'' to get the basics. Also using ''Emissive Meshes'' as ''Ghost Lights'' can be a good alternative for some situations since they are sometimes faster to render compared to ''Spot'' and ''Point'' lights.
About the UI, you might wanna get yourself familiar with the tabs and create a basic categorization which works best for your workstyle. I have my content library/render settings/simulation in one window, parameters/posing/cameras/shaping/surfaces in another. Scene tab have its dedicated window all by itself and a whole screen dedicated to Main and AUX viewports. Multi-screen setup can ease your troubles with the UI tremendously.
Hope I've managed to write up at least some useful stuff here for you. Welcome aboard and feel free to ask for help/criticism if you feel stuck on anything. This is mostly a friendly community. I'm sure someone would be willing to help you out. Have fun creating.
-Raven