- Feb 11, 2022
- 123
- 2,654
That does not work how you think. Maximum Number of Lights indicated there means you can only see 8 active light in the interactive viewport via OpenGL rendering (texture shaded etc.) but you can have virtually unlimited number of lights in an iRay render as far as I know. You can test this out by creating an empty scene with a ground plane, zero environment strength with draw dome : on draw ground : off and putting more than 8 spot/point lights above the ground plane side by side. You'll see no matter how many you bring into the scene, they will all work.another thing is how many light that you are using video card have a limit with lighting as well mostly for spotlights,pointlight,distantlight but mash light that you create I don't know about them
to check how much your gpu can handle open preference/interface/hardware details
View attachment 1709811
If that was not the case, we wouldn't be able to render a scene with 100's of candles or basically, any of our renders because we built an intricate light rig with tons of emissive lights. We used to build them with spotlights/pointlights and such but decided to fully convert to mesh lighting because it is a lot less taxing compared to studio lights yet we can confirm, you can have a lot more than 8 in a scene whether its studio or mesh lights.
-Raven