Romalous
Active Member
- Sep 13, 2020
- 531
- 2,685
no lie i thought it was micheal jackson for a split second
You're probably overtaxing your graphics card and it's falling back on the CPU. You can change that in your render settings. But the root problem is with your scene. You've got to look at how big and complex your scene is and take out unnecessary things. When I first started with Daz I didn't realize that objects which are not in the render screen but still present in the screen will go towards your VRAM limit. If you hide everything that's in the scene but not in the viewport you'll alleviate a lot of the burden on your GPU. If that still doesn't work, you'll need to find a way to optimize the scene for rendering. There are a number of ways to do that, depending on your scene, but one tool that can help is Scene Optimizer:idk what has happened to my render times, one literally timed out because it took too long. it was going for 1hr 30 min and did 50% at 1080p.. i didnt even realise there was a time limit so i upped it. Does enviroment really change it that much? the ones i did yesterday can be found here and had loads of light and was pretty clear space and this one is in a bar which i put more light in and did depth of field with camera, i lined her up in the depth of field too. going to leave it overnight and see if it works this time.
wish i could get a new pc im still using my 1080 that i got like 5 years ago lol
thanks man, appreciate the feedback and ill look into it all in the morning. it will probably make sense for me to pick smaller sets or try delete stuff around, i thought it was only the stuff in view that mattered so thats a rookie mistake lolYou're probably overtaxing your graphics card and it's falling back on the CPU. You can change that in your render settings. But the root problem is with your scene. You've got to look at how big and complex your scene is and take out unnecessary things. When I first started with Daz I didn't realize that objects which are not in the render screen but still present in the screen will go towards your VRAM limit. If you hide everything that's in the scene but not in the viewport you'll alleviate a lot of the burden on your GPU. If that still doesn't work, you'll need to find a way to optimize the scene for rendering. There are a number of ways to do that, depending on your scene, but one tool that can help is Scene Optimizer:
You must be registered to see the links
Otherwise, if you use Google to search something like, "reduce VRAM in Daz" you should find a lot of helpful threads.
Be sure to check your log under troubleshooting. That will confirm whether you're falling back on your CPU.
another thing is how many light that you are using video card have a limit with lighting as well mostly for spotlights,pointlight,distantlight but mash light that you create I don't know about themthanks man, appreciate the feedback and ill look into it all in the morning. it will probably make sense for me to pick smaller sets or try delete stuff around, i thought it was only the stuff in view that mattered so thats a rookie mistake lol
I have a GTX1050TI and my features are identical to that, so his probably are as well.another thing is how many light that you are using video card have a limit with lighting as well mostly for spotlights,pointlight,distantlight but mash light that you create I don't know about them
to check how much your gpu can handle open preference/interface/hardware details
View attachment 1709811
That does not work how you think. Maximum Number of Lights indicated there means you can only see 8 active light in the interactive viewport via OpenGL rendering (texture shaded etc.) but you can have virtually unlimited number of lights in an iRay render as far as I know. You can test this out by creating an empty scene with a ground plane, zero environment strength with draw dome : on draw ground : off and putting more than 8 spot/point lights above the ground plane side by side. You'll see no matter how many you bring into the scene, they will all work.another thing is how many light that you are using video card have a limit with lighting as well mostly for spotlights,pointlight,distantlight but mash light that you create I don't know about them
to check how much your gpu can handle open preference/interface/hardware details
View attachment 1709811
Scene optimizer is indeed powerful. With RTX3080ti, 1080ti and 3970x, It takes an hour to render a scene with 6HD characters. After scene optimizer, it takes 5 minutes to render 3000iterations.You can't go by that hardware details screen, it hasn't been accurate ever since I can remember. With a RTX3090 I get the same Maximum Number of Lights, Number of Texture Units and Maximum Texture Size and I have actually seen a YT video where a guy with a RTX3090 loaded 14 HD characters in a scene before it failed. No way you could do that with a RTX2060 or a GTX1050Ti.
You will just need to experiment a bit with what you load, and maybe use a package likeYou must be registered to see the linkswhich will reduce the load on the GPU.
Yeah, with my little 1050 video card with only 4G VRAM, I never used scene optimizer, but I will usually manually go over my scene and hide (click the eye icon) any object that isn't in view (or being reflected), including body parts of the characters. I once rendered three characters in a scene on my card (very difficult with so little VRAM) as one character was looking around the corner, into a door and only his one arm, head and upper part of his body was visible, so I hide the body parts that were not visible resulting in a large savings of memory requirements. It also meant my scene rendered quicker; plus I use the DENOISER which speeds things up for me, though I know not everyone likes to see that mentioned in here, but because it needs fewer iterations (I usually do around 200 which is plenty for it) it ends up being much quicker. Good if your hardware is limited.Scene optimizer is indeed powerful. With RTX3080ti, 1080ti and 3970x, It takes an hour to render a scene with 6HD characters. After scene optimizer, it takes 5 minutes to render 3000iterations.
That is indeed smart, keep on doing what you are doing bro!Yeah, with my little 1050 video card with only 4G VRAM, I never used scene optimizer, but I will usually manually go over my scene and hide (click the eye icon) any object that isn't in view (or being reflected), including body parts of the characters. I once rendered three characters in a scene on my card (very difficult with so little VRAM) as one character was looking around the corner, into a door and only his one arm, head and upper part of his body was visible, so I hide the body parts that were not visible resulting in a large savings of memory requirements. It also meant my scene rendered quicker; plus I use the DENOISER which speeds things up for me, though I know not everyone likes to see that mentioned in here, but because it needs fewer iterations (I usually do around 200 which is plenty for it) it ends up being much quicker. Good if your hardware is limited.