When scene is set "scene only" and dont have any lights , IRAY switch to some "light". When you add first real light , then IRAY use it and if it is weak its darkim so confused, im trying to render a image, its in a bar setting which seems a little dark.. when i add a light it legit makes all light go but if you go to render in that it shows the light there again, so i added 2 spot lights either side to light it up more around which seems to make fuck all difference when rendering... i press render and its just sat at 0%
im doing everything like i did with my other ones the only difference is im doing it through camera now and added depth of field to see how it looks... anyone understand why its just staying at 0% and why when i add lights all the natural lights in the bar just go?
no lie i thought it was micheal jackson for a split second
You're probably overtaxing your graphics card and it's falling back on the CPU. You can change that in your render settings. But the root problem is with your scene. You've got to look at how big and complex your scene is and take out unnecessary things. When I first started with Daz I didn't realize that objects which are not in the render screen but still present in the screen will go towards your VRAM limit. If you hide everything that's in the scene but not in the viewport you'll alleviate a lot of the burden on your GPU. If that still doesn't work, you'll need to find a way to optimize the scene for rendering. There are a number of ways to do that, depending on your scene, but one tool that can help is Scene Optimizer:idk what has happened to my render times, one literally timed out because it took too long. it was going for 1hr 30 min and did 50% at 1080p.. i didnt even realise there was a time limit so i upped it. Does enviroment really change it that much? the ones i did yesterday can be found here and had loads of light and was pretty clear space and this one is in a bar which i put more light in and did depth of field with camera, i lined her up in the depth of field too. going to leave it overnight and see if it works this time.
wish i could get a new pc im still using my 1080 that i got like 5 years ago lol
thanks man, appreciate the feedback and ill look into it all in the morning. it will probably make sense for me to pick smaller sets or try delete stuff around, i thought it was only the stuff in view that mattered so thats a rookie mistake lolYou're probably overtaxing your graphics card and it's falling back on the CPU. You can change that in your render settings. But the root problem is with your scene. You've got to look at how big and complex your scene is and take out unnecessary things. When I first started with Daz I didn't realize that objects which are not in the render screen but still present in the screen will go towards your VRAM limit. If you hide everything that's in the scene but not in the viewport you'll alleviate a lot of the burden on your GPU. If that still doesn't work, you'll need to find a way to optimize the scene for rendering. There are a number of ways to do that, depending on your scene, but one tool that can help is Scene Optimizer:
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Otherwise, if you use Google to search something like, "reduce VRAM in Daz" you should find a lot of helpful threads.
Be sure to check your log under troubleshooting. That will confirm whether you're falling back on your CPU.