3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Night Hacker

Forum Fanatic
Jul 3, 2021
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Scene optimizer is indeed powerful. With RTX3080ti, 1080ti and 3970x, It takes an hour to render a scene with 6HD characters. After scene optimizer, it takes 5 minutes to render 3000iterations.
Yeah, with my little 1050 video card with only 4G VRAM, I never used scene optimizer, but I will usually manually go over my scene and hide (click the eye icon) any object that isn't in view (or being reflected), including body parts of the characters. I once rendered three characters in a scene on my card (very difficult with so little VRAM) as one character was looking around the corner, into a door and only his one arm, head and upper part of his body was visible, so I hide the body parts that were not visible resulting in a large savings of memory requirements. It also meant my scene rendered quicker; plus I use the DENOISER which speeds things up for me, though I know not everyone likes to see that mentioned in here, but because it needs fewer iterations (I usually do around 200 which is plenty for it) it ends up being much quicker. Good if your hardware is limited.
 

uncleomf

Active Member
Jul 3, 2021
732
13,194
Yeah, with my little 1050 video card with only 4G VRAM, I never used scene optimizer, but I will usually manually go over my scene and hide (click the eye icon) any object that isn't in view (or being reflected), including body parts of the characters. I once rendered three characters in a scene on my card (very difficult with so little VRAM) as one character was looking around the corner, into a door and only his one arm, head and upper part of his body was visible, so I hide the body parts that were not visible resulting in a large savings of memory requirements. It also meant my scene rendered quicker; plus I use the DENOISER which speeds things up for me, though I know not everyone likes to see that mentioned in here, but because it needs fewer iterations (I usually do around 200 which is plenty for it) it ends up being much quicker. Good if your hardware is limited.
That is indeed smart, keep on doing what you are doing bro!
 

G27111

Active Member
Feb 21, 2021
729
1,355
another thing is how many light that you are using video card have a limit with lighting as well mostly for spotlights,pointlight,distantlight but mash light that you create I don't know about them

to check how much your gpu can handle open preference/interface/hardware details

View attachment 1709811
is this lights that i have put in myself? because the bar has a lot of lights but when i go to the lights panel it doesnt let me use them or anything. i added 4 of my own
 

G27111

Active Member
Feb 21, 2021
729
1,355
You can't go by that hardware details screen, it hasn't been accurate ever since I can remember. With a RTX3090 I get the same Maximum Number of Lights, Number of Texture Units and Maximum Texture Size and I have actually seen a YT video where a guy with a RTX3090 loaded 14 HD characters in a scene before it failed. No way you could do that with a RTX2060 or a GTX1050Ti.

You will just need to experiment a bit with what you load, and maybe use a package like which will reduce the load on the GPU.
anyone here got scene optimizer? i may have to try it. i watched a video about noise in renders and someone has done a video showing the denoiser and how many iterations it took to get the image, tbh it looks really good but im not sure if it works for everyone. im trying a couple now with denoiser to see.
 

Zavijava_

Active Member
Oct 19, 2020
578
10,699
anyone here got scene optimizer? i may have to try it. i watched a video about noise in renders and someone has done a video showing the denoiser and how many iterations it took to get the image, tbh it looks really good but im not sure if it works for everyone. im trying a couple now with denoiser to see.
Scene Optimizer: https://f95zone.to/threads/scene-optimizer-mar-2019.9973/ - download link here, but it's well worth the money if you can afford to drop money on DAZ stuff.

Keep in mind, the denoiser can help get rid of noise, but it kills detail (especially stuff like small details on skin). I've found good results with Intel's Open Image Denoiser, since it's not as overzealous as Nvidia's one that's built into DAZ. But I don't remember where I found the download link for an executable/installer. Sorry :(

As far as scene lights are concerned... there are three main ways to put light into a scene:
  • Lights (point lights, spotlights, etc) placed into a scene. These are pretty simple, but I've personally found them to increase noise by a surprising amount.
  • Emissive materials (AKA mesh lights). This simply means any surface on a model in your scene which emits light ("emission color" and related properties in the "Surfaces" tab). Most environments you download will be lit with this technique. To change this kind of lighting, you'll have to find the models in the scene that have emissive surfaces, and edit their color or intensity or whatever, in the "Surfaces" tab. I've started using mesh lights instead of spotlights/pointlights to add extra light in my scenes, and I've found them to be less noisy, but of course your results will vary based on the geometry/materials in the scene.
  • Lighting from the HDRI/background of the scene. This is the least noisy/fastest kind of lighting, but of course it's not always an option if you want an interior scene. I've found good HDRIs from the Asset Releases forum here as well as .
  • Also worth mentioning is a type of mesh light called a "ghost light", which is just a surface that emits light but which also has its opacity cranked down to near zero so you can't see it. These are good if you want a light source positioned so it's in the frame, but don't want it to actually be visible in the render. Note that the latest versions of DAZ changed how these work, and I'm not sure about the details.
There are really no limits I'm aware of on how many lights can be in the scene (Iray rendering is very different than the way game engines work, in which you do need to limit the number of lights. Usually.) Indeed, if you're using mesh lights, how do you even say "how many" lights you're using? You might have 3 meshes, each with 2 or 3 emissive surfaces, which are spread over 100 or 100,000 polygons. So, " " is the wrong way to think about optimization in DAZ.

Rather, what makes your scene render quickly is the physical amount of light surface that exists in the scene. A scene that's lit by several large emissive meshes will render much faster than the same scene lit by a tiny, super-bright light bulb filament. Of course, there's a tradeoff here: large light sources will make the scene lighting look "flatter" and less intense.

There are also more complicated things about scene geometry/materials/shaders that make the scene slower or faster to render, and I haven't begun to understand all of it. The best thing to do might just be to try out different environments until you find one you like the look of, which also renders quickly enough for you.

That's the frustrating thing about rendering - everything is a tradeoff, and there's no magic solution to give you an amazing image quickly (except maybe buying 8 RTX 3090s lol)

Good luck!
 
5.00 star(s) 13 Votes