- May 28, 2018
- 560
- 3,544
True, that is why I said "it is easy to destroy". I hoped that it would be clear that you can adjust an HDRI to work together witn DOF. But in heinsight I agree that I could be clearer here.I believe you may be a bit off the mark with this comment. A HDRI is basically a sphere that surrounds the scene that also acts as a light source. You can change the sharpness / blurriness of the HDRI by playing around with the diameter of the finite sphere (to a limit) or by changing the focal length of the camera (smaller = sharper background).
I took a look at the HDRI series you recommended and from what I can tell it isn't any different from any other HDRI, expect for the supply of a number of buttons to adjust the DAZ camera and environment settings. If you are familiar with these, you are basically paying more for nothing. To demonstrate, I created the following series of renders demonstrating control of HDRI as it relates to depth of field.
I created this model using the Genesis 8 Basic Female. The skin is this one thoWhat model is this?
You can also simply reverse the gravity in the simulation settings for less model flipping I use that trick often. And, if you're feeling adventurous there is a dforce wind node available under your "create" menu in DAZ. Wind nodes and using an animation play range (you can animate the character and/or the wind node) give you a lot of options to play with.A bit embarrassing, but I just realized that you can apply dforce on clothes for a better fit that morphs might not get to. I threw this shirt on Amy, flipped her upside down and simulated the shirt being rolled up past her midsection.
Experiments with bump maps, and the like, for the ground?[...]
What should we do now?
Grass assets maybe. To add a little more dimension to the ground.Ok. we have a fox and a rabbit!
What should we do now?
Perhaps adding more light intensity? I'm hardware restricted myself, and shadows cause the majority of noise like you've shown. Personally, I'd try making the light brighter to lighten up those shadowed areas a bit, to ease load on the system, then dim it in post, if necessary. The shot I posted above has some similar noise on the shadowed back of the reflection.Sadly this was the result after 5,5 hours of rendering:
View attachment 209258
I expected better results after 5,5 hours of rendering. Any advise would be welcome (you may pm me if you want). These where my settings:
View attachment 209262 View attachment 209263
Nothing to exciting or out of the ordinary, I would think.
Man, I love MILFS!!!another character -a potential hero for vn
View attachment 208823
Jus WOW!!. Extremely Beautiful!!!
She's HOT!!!
There are a couple things you can do for low light renders.Sadly this was the result after 5,5 hours of rendering:
I expected better results after 5,5 hours of rendering. Any advise would be welcome (you may pm me if you want). These where my settings: