- Jun 25, 2017
- 556
- 20,109
Night . . . no question!
I think night also, but the girl is distracting attention from the car.Night . . . no question!
Drop in in the i3Dd server gallery too please.
Mission accomplished, captainDrop in in the i3Dd server gallery too please.
Very Nice, what model did you use for this one Loy's ? Love the facial features
Thank you! For the body and face settings, I used a bunch of different sliders from different Genesis 3 models. As for the texture settings, unfortunately I can’t say, because the original textures were replaced with new ones in Daz3d after I used the texture utility.Very Nice, what model did you use for this one Loy's ? Love the facial features
your are words lost in the wind, 70% of those who give preferences do not know what you are talking aboutPQ could be better (cleaner/sharper) but yeah like EviteGames result or psycos latest those are pretty clean results, whereby some noise left in Evites result overall i would give psycos the win for organic clearness under the FOV and more complex light circumstances.
High Key (High Luminance) is hard to make good looking without very precise subtle shadowing.
If i look how the Devs of Ghostwire Tokyo have destroyed their PQ result with all that overdone useless post shit ontop of their assets that makes it look like SD instead of HD i really wonder sometimes.
And thats not a newbie Studio
Seriously, your render quality is insane! I'm curious, what render settings do you use? I'm talkin about Pixel Filter and max samples. If possible could you share a screenshot of your progressive render tab and filtering tab.