PQ could be better (cleaner/sharper) but yeah like EviteGames result or psycos latest those are pretty clean results, whereby some noise left in Evites result overall i would give psycos the win for organic clearness under the FOV and more complex light circumstances.
High Key (High Luminance) is hard to make good looking without very precise subtle shadowing.
If i look how the Devs of Ghostwire Tokyo have destroyed their PQ result with all that overdone useless post shit ontop of their assets that makes it look like SD instead of HD i really wonder sometimes.
And thats not a newbie Studio