- Jun 3, 2017
- 5,132
- 27,282
...there's just a strange shape of the neck in the second image! Apart that, nice job...It's better with more depht of field : View attachment 219412
And another one (very quick render) to see the beautiful work of dForce in Daz3d.
The more I use dForce, the more I love it.
View attachment 219413 View attachment 219412
So a balanced combo then.Candles,DOF,Bloom,Focus setting and tits
View attachment 219461
OH MAN!!!LP83 do you want high heels?
View attachment 219662
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Definitely visible. The second image is much sharper, especially the details and more vibrant. I'm guessing those are the main things you punched up. Nice.We're looking at remastering the images on a game I work on. Do you guys think it's a visible improvement?
Before
After
Pretty much, yeah. I also did some slight color correction too.Definitely visible. The second image is much sharper, especially the details and more vibrant. I'm guessing those are the main things you punched up. Nice.
For outdoors in direct sunlight, I would do something to vastly increase the sunlight intensity. Because it does look way too sterile without any glare or reflections that you would see on a photo in such a situation.Lighting experiment for outdoors work but it didn't turn out too bad
If you are going for realism, then I would recommend desaturated eyes.Wasn't totally happy with my character in the previous render so I have redone the skin, body and tweaked the face. To differentiate from my other character, deliberately went for a square jaw. Hope you like.
Thank youFor outdoors in direct sunlight, I would do something to vastly increase the sunlight intensity. Because it does look way too sterile without any glare or reflections that you would see on a photo in such a situation.
BTW that is also the reason why nobody shoots with the sunlight in the back, ever. Sunlight should only come from the side or the back of the object, if needed add lights in front of the object. Then tweak the exposure or ISO values accordingly.
She is very pretty but her skin is too flat. Did you apply a bump map at all? There doesn't seem to be any texture to her skin, which is abnormal for a human render.You don't have permission to view the spoiler content. Log in or register now.
with virtual Daz camera?Next time, maybe, something with Bokeh?
yes. you can also set the number of aperture blades and orientation of said blades in DAZ camera settings.with virtual Daz camera?