From
Naughty 40
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My prior work experience was in the field of cinematography. That's why I used my experience on this project. Because I am well aware of my language limitations, I pushed myself to the fullest extent possible in all other areas.
This game's models are all crafted by myself and based on real-world inspirations.
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And practically every scene is not just a random, ready-to-render scene; rather, I tweak it to meet the demands of the project. The main mansion, for example, is based on the Penthouse Korean television series. The wallpapers behind are generally all carefully selected, and each one has its own meaning, as you'll see if you look closely.
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Every essential scene has been thoughtfully altered to seem like a nice composition when letterboxing mode is activated.
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Color and tone are also important considerations for me. I bet you've read about the cheeky stories in the nighttime scenes. That's why I went with teal and orange as complementing yet opposing color temperatures. Every other scene has been carefully designed that way.
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