- Jan 6, 2021
- 71
- 898
Not sure if I'm being dumb, but all I see is a picture... Where's the video? If it takes a short time to get that result I'm open to learn! The amount of time I spend trying to to get clothes to look decent through dforce and the clothes fixer thing is mindnumbing!As someone who just learned this, I feel I am compelled to share my new found knowledge. I give you 30 sec tutorial by myself, NeverEast. Do yourself a favor: download the needed programs and follow this guide immediately; you'll thank me later
View attachment 1882741
The video was more of an implied thing that you had to do yourself lol. But if you'd like the video that I used to learn what the hell I was doing, this is the one.Not sure if I'm being dumb, but all I see is a picture... Where's the video? If it takes a short time to get that result I'm open to learn! The amount of time I spend trying to to get clothes to look decent through dforce and the clothes fixer thing is mindnumbing!
Lol now I feel stupid, oh well thanks for the video link. I'ma have a look since it will save me so much time in the long run.The video was more of an implied thing that you had to do yourself lol. But if you'd like the video that I used to learn what the hell I was doing, this is the one.You must be registered to see the links
Don't say I never did anything for you =P
Hey, thanks for the facepalm reaction, you're really letting everyone know how you appreciate any discourse on the matter, much less people who agree with you and try to add to the discussion instead of just saying "lol you right, other guy wrong". You are correct that there isn't much difference in when the denoiser kicks in, only that your previews for early denoising will look atrocious at low values in dark scenes.*Snip*
I didn't know MD had simulation that good, thank you for the video. Do you know if MD has shape keys? I find that animating a character going from a known working shape to the customized shape gives the cloth a better starting size and shape. (the bottom hem comes out straight, unlike in this video) I use that technique in Blender and have some grumbles in that process, namely how I need to weight paint to preserve details.The video was more of an implied thing that you had to do yourself lol. But if you'd like the video that I used to learn what the hell I was doing, this is the one.You must be registered to see the links
Don't say I never did anything for you =P
Wow! I don't know who cwsmlk but the lighting here is brilliant! How'd you manage to achieve it?View attachment 1883225 View attachment 1883229 View attachment 1883231
Wanted to try the kind of light that cwsmlk did becuase that looked incredible!
Well not as good... But getting better.
Well actually quite easy. Just put a spotlight behind the camera pointing straight at the character.Wow! I don't know who cwsmlk but the lighting here is brilliant! How'd you manage to achieve it?
The fact that you change your mind based solely on how I react to your post, proves your information and opinion is not based on the facts. Use what you wish to render your images, I know what works. Have a good one.Hey, thanks for the facepalm reaction, you're really letting everyone know how you appreciate any discourse on the matter, much less people who agree with you and try to add to the discussion instead of just saying "lol you right, other guy wrong". You are correct that there isn't much difference in when the denoiser kicks in, only that your previews for early denoising will look atrocious at low values in dark scenes.
But for your tone, I actually agree with the other guy now, just go out and get a better GPU, while simultaneously learning how to make scenes render faster.