3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Rizo

Well-Known Member
Jul 29, 2017
1,245
6,014
The video was more of an implied thing that you had to do yourself lol. But if you'd like the video that I used to learn what the hell I was doing, this is the one.

Don't say I never did anything for you =P
Lol now I feel stupid, oh well thanks for the video link. I'ma have a look since it will save me so much time in the long run. :)
 
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ModraHD

Member
Mar 22, 2019
158
652
Hey, thanks for the facepalm reaction, you're really letting everyone know how you appreciate any discourse on the matter, much less people who agree with you and try to add to the discussion instead of just saying "lol you right, other guy wrong". You are correct that there isn't much difference in when the denoiser kicks in, only that your previews for early denoising will look atrocious at low values in dark scenes.

But for your tone, I actually agree with the other guy now, just go out and get a better GPU, while simultaneously learning how to make scenes render faster.
 
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ModraHD

Member
Mar 22, 2019
158
652
The video was more of an implied thing that you had to do yourself lol. But if you'd like the video that I used to learn what the hell I was doing, this is the one.

Don't say I never did anything for you =P
I didn't know MD had simulation that good, thank you for the video. Do you know if MD has shape keys? I find that animating a character going from a known working shape to the customized shape gives the cloth a better starting size and shape. (the bottom hem comes out straight, unlike in this video) I use that technique in Blender and have some grumbles in that process, namely how I need to weight paint to preserve details.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,847
23,415
Hey, thanks for the facepalm reaction, you're really letting everyone know how you appreciate any discourse on the matter, much less people who agree with you and try to add to the discussion instead of just saying "lol you right, other guy wrong". You are correct that there isn't much difference in when the denoiser kicks in, only that your previews for early denoising will look atrocious at low values in dark scenes.

But for your tone, I actually agree with the other guy now, just go out and get a better GPU, while simultaneously learning how to make scenes render faster.
The fact that you change your mind based solely on how I react to your post, proves your information and opinion is not based on the facts. Use what you wish to render your images, I know what works. Have a good one.
 

challenger71

Newbie
May 2, 2022
32
534
Thought this might be useful: both images rendered in IRay for 550 iterations, both oversampled (rendered at double size then reduced to normal), but image 2 uses the built-in post denoiser (with "Post Denoiser Start Iteration" set to 550, the last iteration).
Not perfect, but handy for clearing up shortish renders if you don't like the grainy look.
t1.jpg
t2.jpg
 
5.00 star(s) 13 Votes