[3D-DAZ] Daz3d Art - Show Us Your DazSkill

kaboomer69

Active Member
Sep 1, 2018
227
931
Oppai2.png

-== In loving memory of 7B-Oppai ==-


Haha just testing a bunch of assets. Also a first attempt at colorgrading and other "postwork" in GIMP.
Major bummer is that the earring has a material error, because it doesn't reflect it covers the neck in a bad way.

Original render:


Oppai1.png
The tonemapping and studio lights gave this yellow discoloration on the skin highlights, so I started editing and went a bit further.
 

MovieMike

Active Member
Aug 4, 2017
235
924
Quick one before bed. Redid my character LaQuisha "Jazz" Jackson. Changed her skin a bit, changed her hair, hey eyes, clothes, and shape. She's a very curvy and voluptuous gal. She's also an underworld queen so you gotta be careful around her. Will be a on again off again friend/opposition force. Quick few minute render and post work in Photoshop. Gotta say, tonemapping in Daz and sharpening/color in Photoshop make a big difference. Would highly recommend those who don't to try it out and see.

New Jazz Portrait.png
 

Part

Active Member
Donor
Nov 14, 2016
132
852
View attachment 221192

-== In loving memory of 7B-Oppai ==-


Haha just testing a bunch of assets. Also a first attempt at colorgrading and other "postwork" in GIMP.
Major bummer is that the earring has a material error, because it doesn't reflect it covers the neck in a bad way.

Original render:


The tonemapping and studio lights gave this yellow discoloration on the skin highlights, so I started editing and went a bit further.
Very nice ! I like it !
 

MovieMike

Active Member
Aug 4, 2017
235
924
another attempt to render at speed
View attachment 221472
30 min(only the texture about 6 GB)what can you say about it?bad?good?Any tips and wishes?
Looks great. I'm guessing the people are around 1 gig each and the rest is environment. Any bigger and I'd say to try and use scene optimizer to cut the texture sizes in half.

How many light bounces are happening? In render settings the default Ray path is -1 which is overkill I think, I usually set mine to 9. Helps a bit. Also, with a scene like this I imagine most of the light is from actual lights and not a dome. If so, change the render to scene only and not scene and dome, hide the ceiling since you can't see it which really helps because the light doesn't have to bounce as much. Might really help with speed... unless you already did all that
 

Part

Active Member
Donor
Nov 14, 2016
132
852
the work is superb - the women not really:giggle:
Ohh really ? You don't like her ? I like my model, she is just cute I think. Could you tell me what's sound bad in my model ?

Here are posts of this model.

Thanks for the comment. I didn't find nice shoes for the scene ;)

I love her skin (it's "Nova HD" skin, and a home made character). I've done a light tan line.

View attachment 215254


Same scene exactly, but different camera and scene angle from this post behind. Hope you will enjoy it.
Last 2 renders of the same scene (quotes).
View attachment 216065

View attachment 216066
 

lexx228

Well-Known Member
May 30, 2017
948
13,045
unless you already did all that
:)I have already optimized all this...
the characters themselves are very "heavy":confused:of course, I can also reduce them, but it will be difficult to use it for a series of pictures from different angles and distances.I'll probably try to make texture presets of models with different resolutions for different situations or save a scene with different scene optimizer parameters(if my hard drive doesn't burst from it)
 

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