[3D-DAZ] Daz3d Art - Show Us Your DazSkill

mannitt

Active Member
Game Developer
Oct 8, 2017
165
1,220
@lexx228 The key thing with Scene Optimizer is to make sure the textures stay just above whatever resolution you are rendering at. If at 1080 then textures should be no smaller then 2k. With smooth scale option. 2k textures are good for 1080. Unless it's a real closeup then 4k is better. Of course the higher the resolution the higher the texture resolution should be. Staying at least one step above usually is good.
 

carnalcardinal

First of Her Name,Cuckquean of the Andes+Best Men
Game Developer
Jr. Uploader
Jul 28, 2017
1,351
3,459
Cool dude, but I think he looks a little plastic or rubbery. Maybe increase the bump map more or something? Not too sure. Cool look though.
This one uses normal maps, but yeah, it's so close to being there. His eyebrows are added in, because the texture I tried to use for his face makes his lips and brows non-existent. Feels like I'm almost there, but so far. :Feelssadman:
 
Likes: MovieMike

kaboomer69

Active Member
Sep 1, 2018
227
931
I don't get it. How can you render anything in 30 minutes? I use a single RTX 2070 on a decent gaming rig, and 3-12 hours would be minimum for anything worth looking at. Like certain hairstyles already cut the FPS in the viewport in half, adding environments reduces the FPS at least by another 75%. And it seems like the render time grows exponentially with the amount of light sources.

Or is it really so that the RTX series isn't properly supported by DAZ? Because during renders my CPU is always at 100%, and the GPU only shows very occasional activity. RAM is also more like 8 of 32GB in use. It's kinda frustrating when you have a GPU that cost more money than most people's entire rig.
 

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