[3D-DAZ] Daz3d Art - Show Us Your DazSkill

Apr 21, 2018
26
330
I have issues to render the pictures because the computer shuts down if i try to savit, or it will shuts down after 4-7 min by itself. It seems that many have the same problem with rendering. i can't rendering the pictures 100%.
Is there anyone who has a solution to this problem?
 

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kaboomer69

Active Member
Sep 1, 2018
227
931
Yes If you go into your install manager and check the show hidden box, it should be in there.
@kaboomer69 Also make sure to purchase (it's actually free) on the Daz site first. This puts it in your Product Library so it shows up in DIM.
Oh dear. Thanks so much guys.

Now the IRay preview opens within 5-10 seconds and is actually responsive. Started a test render, and the iterations are just flying & the GPU uses all RAM and is permanently active. After 19 minutes still at 17% but the image already looks brilliant.

There probably will be more than 1 render per day from now on :love:


Lol dude, actually that would be a freaking cool cover art for the Comic LO series xD... On a tecnical note, can you tell me which light set are you using? Are they custom made?
Got the idea from Honey Select card frames I downloaded somewhere ;)

+ (anything from IG/IDG seems great)

The other thing I've been using a lot is and its plugins, in particular
 

Nomec104

Active Member
Jul 28, 2017
236
918
Oh dear. Thanks so much guys.

Now the IRay preview opens within 5-10 seconds and is actually responsive. Started a test render, and the iterations are just flying & the GPU uses all RAM and is permanently active. After 19 minutes still at 17% but the image already looks brilliant.

There probably will be more than 1 render per day from now on :love:




Got the idea from Honey Select card frames I downloaded somewhere ;)

+ (anything from IG/IDG seems great)

The other thing I've been using a lot is and its plugins, in particular
Thanks you so much bro, im gonna try these plugins for the next render
 

kaboomer69

Active Member
Sep 1, 2018
227
931
a lot artsy and noir(y)

Amazing photo quality. If you want some sincere feedback, read the spoiler

The model is placed, lit and posed well.

tmp12345.jpg

However the neon signs in the background are a bit distracting. Usually it helps to look at an image in thumbnail size, you'll see what i mean.
So to begin with, I would try to reduce the f/stop in the camera DOF to get a nice Bokeh going on. Don't know if you ever rendered with layers, but separately rendering the background with less exposure could also help.

The large red neon sign in the center probably is supposed to be there for the lighting, although the perspective towards it seems a bit uncomfortable. You can also see that it stops just before the right Phi Grid axis, which separates the image in two bad sections.
Perhaps it would be enough to desaturate and darken it a bit, if the stronger DOF doesn't do that. Or rotate the entire scene without moving the model or the other lights.

And the small "Bar" sign in the corner has the following problem: It is very isolated in such a large, empty black void. As such it attracts the viewer's eye, but for that it is placed extremely bad and covered by the window border.
Perhaps you could place another neon sign with similar luminance in the background. I would put it somewhere to the bottom-right of the cigarette smoke.
 

Snarkfu

Active Member
Mar 7, 2017
180
992
Amazing photo quality. If you want some sincere feedback, read the spoiler

The model is placed, lit and posed well.

View attachment 222480

However the neon signs in the background are a bit distracting. Usually it helps to look at an image in thumbnail size, you'll see what i mean.
So to begin with, I would try to reduce the f/stop in the camera DOF to get a nice Bokeh going on. Don't know if you ever rendered with layers, but separately rendering the background with less exposure could also help.

The large red neon sign in the center probably is supposed to be there for the lighting, although the perspective towards it seems a bit uncomfortable. You can also see that it stops just before the right Phi Grid axis, which separates the image in two bad sections.
Perhaps it would be enough to desaturate and darken it a bit, if the stronger DOF doesn't do that. Or rotate the entire scene without moving the model or the other lights.

And the small "Bar" sign in the corner has the following problem: It is very isolated in such a large, empty black void. As such it attracts the viewer's eye, but for that it is placed extremely bad and covered by the window border.
Perhaps you could place another neon sign with similar luminance in the background. I would put it somewhere to the bottom-right of the cigarette smoke.
Just a heads up, make sure you quote the initial post, I happened to spot this but didn't get a notification.

I always appreciate feedback!

I've actually shifted away from handling DOF in daz due to rendering with canvases and manipulating the exposure and blur after the fact.

The actual Daz output looks like this:

smoke_break.png

I prefer to have more lights than I need and mess with them later though the two that really stop this looking like the final image I ended up discarding completely so not always useful.

Is that grid just like 2 rotations of the spiral thingy that are then mirrored? I've been using golden ratio camera assets recently but didn't for this one, probably should have.

I need to get the hang of how cameras actually work, I've never managed to really understand how to use all the knobs and dials we're given, been using a new set of cameras that was mentioned here recently though which is nice.

I'll look more into guiding the viewers eye more in the future, I'm not always great at looking toward how the final idea will work without a guide.

Oh and yeah, the placement of things is really, really weird in this, those signs are about 6 feet out from the wall they're supposed to be connected to and the area across the street is more like 100 feet away :LOL:
 

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