3D-Daz Daz3d Art - Show Us Your DazSkill

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tripod70

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Game Developer
Oct 23, 2020
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I'm working on a window rain-drop geometry shell, texture, and material that will work on a variety of surfaces.

Still, at the very early stages of development. I might sell it in the future. Who knows, maybe give it out for free. ;)

For the time being, I'll be testing them in my game's upcoming update.
Kool !! (y) I also see that you have the same problem that I do with vehicles, and HDRI settings :) How ever hard I try to keep the tires on the ground.... It just ain't happening :)
 
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After Choices

Engaged Member
Game Developer
Mar 21, 2021
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Kool !! (y) I also see that you have the same problem that I do with vehicles, and HDRI settings :) How ever hard I try to keep the tires on the ground.... It just ain't happening :)
Oh, I just threw a map into the project at random. It does happen, but a manual ground or shadow matte catcher may help. But, with HDRI, shadows will be flawed unless we recreate shadow and reflection catchers with matte material (meaning they are there invisible just to catch the shadows and reflections).



When in auto ground mode, DAZ Studio will sometimes use the closest geometry of your project as the main target. They first cast ground shadow on that part of the object. And if that part is small, the rest of the model may appear to float. There are several solutions, but one of the quickest is to insert a plane as ground to the world center. With suitable lighting, we must ensure that the plane and tires of vehicles are well touched. After that, you can either matte or delete the plane. If you make it a matte object, you might want to set the material to something close to the ground of your HDRI. For instance, if your hdri ground is a reflective surface, a matte object should have glossiness in the setting. I hope this helps.
 

oaiki

Well-Known Member
Mar 19, 2020
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Those are fantastic shaders. I haven't tried them, but shader and geometry shell behave differently in these circumstances. Because if you apply those beautiful shaders to the car body, the entire vehicle will be transformed into glass. A geometry shell, on the other hand, simply adds another layer on top or beneath the applied surface, leaving the original layer untouched.

But yeah, they are perfect for plain glass surface.

However, geometry shells are not always optimal because there is a lot of customizing required between UV mapping and determining the flow of water direction. In this sense, the decal node is not a better but preferable alternative.
my understanding is that you are able to define your own material zones and add the shaders appropriately, a couple of posts that maybe be useful:






I have done similar whilst kit bashing a fireplace, took a bit but in the end I got what I wanted

[EDIT] this also comes in handy [/EDIT]
 
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DitaVonTease

Active Member
Jul 25, 2021
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I'm working on a window rain-drop geometry shell, texture, and material that will work on a variety of surfaces.

Still, at the very early stages of development. I might sell it in the future. Who knows, maybe give it out for free. ;)

For the time being, I'll be testing them in my game's upcoming update.

A really nice job on them, so far, I had to look twice to check that the first Image was a Render & not a photo. You've gotten the 'car glass' rain pattern almost perfect, you just need to 'steam-up' the insides of the windows. Please put me down to 'test-drive' a test version, before you offer it to the 'Great unwashed'...
 
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ModraHD

Member
Mar 22, 2019
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SlutButt-02.jpg
Vectored a certain tattoo I wanted to see on another butt... Monique 8 carried the most trunk weight in this character shape. Sling Monokini, 2021-02 hair. Aurore skin tweaked for a stronger tan.

Tattoo how to: Apply the same layered image preset to the base and translucency maps, at about 70% opacity. If you're making your own tattoo, don't forget to apply a ~3 pixel radius gaussian blur to your tattoo to soften harsh edges. Either fuck around with your preferred photo editor to place the tattoo, or use DAZ's layered image editor to place it. If you want it to cross any seams (along the center of the back, between thigh and hip, etc), you'll need to use an actual 3d material editor.

Free Tattoo, placed as pictured above:
SlutButt.png
 

Impious Monk

Active Member
Game Developer
Oct 14, 2021
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View attachment 1967626
Vectored a certain tattoo I wanted to see on another butt... Monique 8 carried the most trunk weight in this character shape. Sling Monokini, 2021-02 hair. Aurore skin tweaked for a stronger tan.

Tattoo how to: Apply the same layered image preset to the base and translucency maps, at about 70% opacity. If you're making your own tattoo, don't forget to apply a ~3 pixel radius gaussian blur to your tattoo to soften harsh edges. Either fuck around with your preferred photo editor to place the tattoo, or use DAZ's layered image editor to place it. If you want it to cross any seams (along the center of the back, between thigh and hip, etc), you'll need to use an actual 3d material editor.

Free Tattoo, placed as pictured above:
View attachment 1967635
Thanks for this. Had not considered the blur and opacity level.
 
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5.00 star(s) 13 Votes