Post a screenshot of your Filtering and Progressive Rendering settings under you Render Settings tabAm
I use an AMD Ryzen 5800 8 Core 3.4 GHZ, 32 GB Ram, and an Invidia RTX 3070 (8GB) as savepoint i have a 5tb-external hdd drive. Renderstettings Ratio 5:4 with 3840x3072 Photoreal rendermode
Am
I use an AMD Ryzen 5800 8 Core 3.4 GHZ, 32 GB Ram, and an Invidia RTX 3070 (8GB) as savepoint i have a 5tb-external hdd drive. Renderstettings Ratio 5:4 with 3840x3072 Photoreal rendermode
more likely there is something in the scene taking up too much memory (or some weird glossy-mirror effects) and/or it is falling back to cpu rendering, from a quick glance it looks like 4-5min render to me at best (with some denoise filtering of course), certainly not hoursPost a screenshot of your Filtering and Progressive Rendering settings under you Render Settings tab
turn Post Denoiser Available to On and then Enable to On, even with default settings you should be able to get very comparable results to the 2h render in few minutes (if it isn't falling to cpu render mode of course)Here you go, I have only taken a screenshot of the main menus each. And i am at it only for less than a month, in my rare spare time (time - sleep - work - family - gaming myself ;P)
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Here you go, I have only taken a screenshot of the main menus each. And i am at it only for less than a month, in my rare spare time (time - sleep - work - family - gaming myself ;P)
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Yeah, I agree.more likely there is something in the scene taking up too much memory (or some weird glossy-mirror effects) and/or it is falling back to cpu rendering, from a quick glance it looks like 4-5min render to me at best (with some denoise filtering of course), certainly not hours
p.s. and should turn off headlamp for the camera used to render, and could use some DOF to make it look not as flat, also the brain could focus on what the author wanted to show, instead of searching the all-sharp image
it can, the general rule of thumb seems to be to hide anything not seen in your viewport, unless there are smooth highly reflective surfaces (mirrors) in your scene which will show absence of things behind the cameracan it be that i render a lot of useless stuff thats not in the picture itself?
Not only is this model smokin' hawt but you managed to even make her "realistically" so. Outstanding.