3D-Daz Daz3d Art - Show Us Your DazSkill

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Feb 11, 2022
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Stuck at the Inconvenience Store

River: Why don't you just let me bandage y-
Raven: We are stuck here because of you! Now please just shut up and let me concentrate...
River: Fiiine... I'll lick your wounds to make it up to you after we get out of this. Just finish up and let's do our job.
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Night Hacker

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Jul 3, 2021
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more likely there is something in the scene taking up too much memory (or some weird glossy-mirror effects) and/or it is falling back to cpu rendering, from a quick glance it looks like 4-5min render to me at best (with some denoise filtering of course), certainly not hours

p.s. and should turn off headlamp for the camera used to render, and could use some DOF to make it look not as flat, also the brain could focus on what the author wanted to show, instead of searching the all-sharp image
Same here. I have a 3060 and I have done more complex scenes which took only a couple minutes to render. Like you, with denoising; I set mine to 400 iterations with denoising set to start at 400, but people can set theirs to more or less to taste, I always recommend people do several test renders with different iterations, compare the results and pick what they like best. Even without denoising, I can't see it taking two hours for such a simple scene on that hardware... or even on mine.

I'm thinking his settings are set to 100% maybe, a higher Quality settings might cause this as well... would need to see them to tell but... definitely should not take hours. On that hardware, I would say no more than 2 minutes with denoising, maybe 15 without at most?
 

Night Hacker

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- Turn on the Post Denoiser Available and then turn on Post Denoiser Enable

Do either of these:

- Change the Pixel Filter Radius to 0.70
Having too low a value on this may make the image appear "sharper", but it causes aliasing ("jagged edges") on the edges of objects. Some people are okay with that. The default 1.50 ensures no aliasing. But that's more of a personal taste setting than anything else.
 
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Evil13

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Jun 4, 2019
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After some time (I don't want to say how many hours because it'll only infuriate me more), I finally finished this scene of Bailey and Ren. Just couldn't get rid of the graininess (and yes, I tried everything I could think of and looked up several possible causes).

So, enjoy.

Bailey&Ren2(1).png Bailey&Ren2(2).png
 

Night Hacker

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After some time (I don't want to say how many hours because it'll only infuriate me more), I finally finished this scene of Bailey and Ren. Just couldn't get rid of the graininess (and yes, I tried everything I could think of and looked up several possible causes).

So, enjoy.

View attachment 1971305 View attachment 1971306
Try the following settings. Should render fairly quick with no graininess. It's what I use.

Night_Hacker-Render_Settings.jpg
 

Leeduva

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Mar 3, 2020
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Exposure seems a bit high in general, and I'd put a key light or rim light into the scene to balance things out. If you're using HDRI lighting, you'll need to balance the environment light with the scene lights, or get some new HDRIs that mimic extra lights. (like Click N Render IBL) If you're fond of your backdrop you can always render without the dome and put it back in post. If you're not sure about exposure at all, there is a little tool to calculate and set it for you when iray is the active viewport display mode. It's right next to the button to switch, and just drag a box over the brightest part of your model to have it calculate exposure for you. If you ever really mess it up, Exposure Value of 13 is default in Render Settings. m4dsk1llz is right about editing things in post, and you can also do vignetting right in DAZ if you want.

Eyes are the other thing that sticks out as something that can be improved. Her lower eyelids seem too open to me. She's not quite looking into the camera in a studio style photo. If you are using Genesis 8.1, there are some fairly competent automatic eyelid controls, but you can never go wrong by manually tweaking until they look right. For the eyeballs themselves, select each eye, and set Point At to your camera for easy alignment. This will slow down your scene a bit if you need to adjust the camera and your PC isn't strong, and you'll need a camera set instead of just perspective view.

Do you have a bend morph package? Depending on if you like neck tendons and knee details to be visible, there are a number of solutions that will add in those details that DAZ doesn't. They also correct a lot of weird leg and arm bend behavior. U.N.B.M, Auto Shape Enhancer, and Chameleon Rose for G8 (all can be found on this site) all will help there, and each work similar but look a fair amount different. Mix and match or find your favorite.

If you are quite new to DAZ, or haven't gone into a lot of guides, you may be rendering on CPU instead of GPU. If you have an NVIDIA graphics card, the Iray renderer is a lot faster on it compared to CPU. It's easily 30x faster, even comparing a $500 CPU to a $250 GPU. Go to Render Settings, click on the Advanced tab, and ensure you have only your GPU selected to force it to render on the appropriate hardware. If your GPU is part of the 10 series (like 1060), you likely will need to update your GPU drivers to ensure that Iray is compatible. There's a lot to say here about optimizing for less powerful hardware, so if you think this is applicable feel free to PM me.

Edit: and if you're using a not so great PC, set your model's subdivision level low enough that you can pose and morph without waiting too long for it to appear in the viewport.
Thanks for answering my question. Looking back I admit lighting is one of my biggest weakness,or rather my lack of understanding it. I'm not quite new to Daz3d and I did some basic tutorials. But I'm still a newbie to Daz3d. And thank you for letting me know how to switch from cpu to GPU. As for the model she not a genesis 8.1 figure. But rather a krashwerk G8F figure call Sabrina.
I'm not sure why her eyes wide like that I think it the pose. And how I render her. That at fault.
 
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Leeduva

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Mar 3, 2020
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Here is a few of suggestions
  1. Don't cut off her feet, if you are going to show her whole body make sure it is whole.
  2. Add a vignette around the outside. Peoples eyes are naturally drawn to the brightest part of a picture so make sure she is the center of attention, so to speak.
  3. Another, point her eyes directly toward the camera. You don't need to move the head, just move her eyes.
I am sure others can add more.

Here is an example of what I mean, the first image was posted earlier today on this thread
View attachment 1968691
It is straight out of DAZ. I like the way this turned out and was happy to leave it alone. But then I thought I would make sure the viewer concentrates on Gina in the frame and not all the rest of the sides and backgrounds. Here is the result after about 5 minutes in Lightroom.
View attachment 1968699
Even though I thought the first image as good, I now like this one better. Here was what I did to change the look. I used a few masks, on both sides of the image I used radial masks to darken the lower left and entire right side of the picture, just lowering the exposure about 1/3 stop. Then I applied a liner mask from the bottom to just under Gina's butt and dropped the exposure about 1/6 stop. One last radial mask around her head, shoulders, upper back and butt where I increased the exposure about 1/2 stop. There you have a completely different looking image that is not as flat as the first, and draws more attention to Gina in the middle.
Thank you for the Tip! Their a reason why I cut of her feet. Although not a good reason now that I think about it. Any the reason why is their a favorite scenes by DM call the close ups






Due to how it comes with lights, cameras,and background. To make quick,but great scenes. The drawback and you might of noticed by the renders example If not the name itself. It gear toward making bust or portraits renders where the main focus is the upper body to face . Due to my inexperienced and lack of knowledge. I couldn't use it to make a full render of the body. Because the greybox that out of the render view was near the foot. So it would made a bad render look worse.
 
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