3D-Daz Daz3d Art - Show Us Your DazSkill

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Leeduva

Member
Mar 3, 2020
376
708
Oh come oooon...The feet argument again! Bloody fetishists :D

Seriously though. That's all good advice, but you might want to explain stops. Not everyone comes from a photography background and if they did, I'd expect them to know those three things already.

One more I'd add is the background. Based on your point about vignetting, I'd suggest if the background is rendered to use DoF to blur it, or if it's added on post to blur it there. Also to keep it more muted than the subject as far as colors are concerned and brightness, unless they go for a very specific hi key look.

But my biggest gripe is the anatomy here. The waist is very unrealistic compared to the rest of her. That'd be caused either by a corset which is missing, or she'd be very very sick. And she doesn't look very very sick.
It might be the figure and clothes I used. Which is Sabrina from Krashwerk.
and the clothes. Which is Rhiannon Halter Appeal for G8 and G8.1 Females.
Which is why it don't look right. But that more like my lack of skills. Then the figure or cloths being the issue.
 

atheran

Member
Feb 3, 2020
355
2,759
It might be the figure and clothes I used. Which is Sabrina from Krashwerk.
and the clothes. Which is Rhiannon Halter Appeal for G8 and G8.1 Females.
Which is why it don't look right. But that more like my lack of skills. Then the figure or cloths being the issue.
It's most definitely the model then. I thought it was your sliders and changes, but it's definitely the base model. Which, I agree, to each his own, if you like it then cool. But it's what really distracted me in a bad way in that render.

Besides that, I apologize for not making proper quotes, but I'm on phone and eh..it's a pain in the ass.
RE: Feet. Those closeups you posted as examples are exactly that, closeups. Face, maybe bust. What people meant by the feet is that half the left foot is in the render, half isn't. Or another example, people cutting off at the ankles. Or similarly when people cut off at the forehead.

There are more portrait lengths that people use, but a good start is the basic three. Head and shoulders which is basically a bust, three quarters which cuts off around the knees, usually below them but in a few cases slightly above and full length, which has the entire figure in it. Sure, rules can be broken on special occasions but they are rules for a reason. The closups you posted are all a head and shoulders type of framing. Or at least the ones I saw from those links.

As for lighting and composition...there's no way around it, I suggest you watch a few photography tutorials on the subject. After you do that, there's a few good plugins you can use, like IDG's lighting and cameras. But if you don't understand the basics of photography it'll be very hard if not impossible to use those plugins properly.
 
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atheran

Member
Feb 3, 2020
355
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And some of my latest work here. I went for an 'interview at a strip club' type of theme on the first one. I liked the result quite a lot but I didn't have the patience to let it render for 10+ hours. Not sure if it's visible on the resized version posted here but eh..

test.png

On that second one, I used Mousso's new character which is simply amazing in my opinion. That's a quick and dirty render and the character WILL change over time, with more details and subtle morphing etc, but it's an excellent base for me to work on the next character.

Cianne.png
 
5.00 star(s) 13 Votes