3D-Daz Daz3d Art - Show Us Your DazSkill

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atheran

Member
Feb 3, 2020
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And KrashWerks models almost universally have exaggerated features, such as breasts that would keep a team of chiropractors in business for a lifetime, and butts that make all seating seem like you are sitting in an automotive child seat. Maybe that last sentence was more for atheran so that he knows this is a 'feature' of the KrashWerks model.
No wonder there's no KrashWerks models in my library then :)

But curiously enough it was neither the breasts nor the ass that seemed weird to me (ChioAnabe has desensitised me on that subject already) but the waist. But I think his request for feedback was on composition and lighting etc, not on the model itself. The only reason I mentioned it is because I thought it was slider work.
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
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No wonder there's no KrashWerks models in my library then :)

But curiously enough it was neither the breasts nor the ass that seemed weird to me (ChioAnabe has desensitised me on that subject already) but the waist. But I think his request for feedback was on composition and lighting etc, not on the model itself. The only reason I mentioned it is because I thought it was slider work.
Nope, every Krashwerks model has super thin waists. I was looking over all of them except for the specific one he used which was Sabrina. That model is even more exaggerated. KrashWerks Sabrina is almost as big as ChioAnabe's work posted here, right out of the box. Just a side note, the VN 16 Years Later! uses Krashwerks models for the majority of the main characters, I had never seen that in the other VN's I follow.

With respect to advice, I think everyone gave Leeduva a lot to think about. He has a lot of feedback to digest and I am sure he will be proud of his future renders.
 
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Evil13

Engaged Member
Jun 4, 2019
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Nope, every Krashwerks model has super thin waists. I was looking over all of them except for the specific one he used which was Sabrina. That model is even more exaggerated. KrashWerks Sabrina is almost as big as ChioAnabe's work posted here, right out of the box. Just a side note, the VN 16 Years Later! uses Krashwerks models for the majority of the main characters, I had never seen that in the other VN's I follow.

With respect to advice, I think everyone gave Leeduva a lot to think about. He has a lot of feedback to digest and I am sure he will be proud of his future renders.
Just to point out as well that while Krashwerk's models are very stylised, you can use sliders included in the model to slightly tone down the look.

For example:
This is Krashwerk's model Squeaky
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This is the Squeaky model I use, slider moved by about 10-15% (Apologies for not using a better image, away from my desktop right now)
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Mr. Vargas

Senior artist at Love-Joint
Donor
Game Developer
Jan 18, 2018
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Are you using the model from as a base here? Just curious. Beautiful image, by the way.
Thank you! As for your question; No. I'm not using model ported from a game.
 

xxBerSerKxx

Member
Mar 14, 2022
371
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2.png hello everyone am a noobie in daz (2 weeks) i made a render and i want some guidance and to know what mistakes i made
i know some of them
1. the neck is broken hahaha
2. when i do a pose the fingers will be fucked (i actually wanna know why if anyone know btw its not shown coz of the angle)
ps: i use lilth7 converted to 8
3. the eyes are a hard topic first i need to put some light in them i know but what am concern on is the white line above the eyelashes. and the black shit in her eyes (am already using SPEED).
4. the lips are not what should have been, i dont know what i did wrong.
thank you. and i will be happy to know if theres anything i missed :).
 
5.00 star(s) 13 Votes