3D-Daz Daz3d Art - Show Us Your DazSkill

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After Choices

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Mar 21, 2021
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my understanding is that you are able to define your own material zones and add the shaders appropriately, a couple of posts that maybe be useful:






I have done similar whilst kit bashing a fireplace, took a bit but in the end I got what I wanted

[EDIT] this also comes in handy [/EDIT]
Yes, it is possible to create your own UV mapping, not simply a surface. You still don't understand it, but if you insist, please allow me to explain it again. Or you may simply disregard the following.

The geometry tool and the geometry shell are not the same thing.

In brief, anatomy tools such as Golden Palace, Dicktactor, and Wet and Tanned Body all employ geometry shell. They do not use the geometry tool to create a new surface from the same UV map. It is not user-friendly. And it has no chance against laying another layer on top.

The Geometry Tool, also known as the Gemetry Editor, is a tool used to modify the polygons and vertices of an object. I read the above link a long time ago. In the first link, they use the geometry tool to choose a portion of an object and then generate a surface from that selection. When you leave the DAZ Studio, you can do a lot more. I've been considering uploading it for a long time. Once I've updated my game, I'll include instructions on how to unwrap UV and create entirely new material zones.

Yes, getting what you want is the most essential thing. But...

Assume you wish to place the raindrop and steam structure on a polished surface. Because the table is bright, it must already contain some roughness maps. Metallic, glossy, dual lobe, top coat, and so on are some examples. Your prior roughness maps will be lost if you replace the rain texture on your table. You can attempt adding LIE, but you will be severely constrained in terms of functionality compared to what Geometry shell can do.

Since you mentioned customizing, you can't just rotate on a surface with two polygon directions determined by UV mapping. Occasionally it will appear fine, and sometimes it will not. So you might want to learn how to make a fresh UV map. That's why people utilize 3D painting tools such as Adobe Substance Painter. You don't have to worry about UV direction while using these programs since what you see is what you get. If the UV map is simple enough, photo editing tools such as Photoshop may be used to follow the uv direction.

For example, if you rotate the map in one way but your shirt has one direction for arms and one direction for body, as you previously stated, you will need to design your own surface and rotate the surfaces accordingly. When you have a complicated item, this will take a long time. In this case, employing 3d painter or carefully painting in photo editors while following the orientation of the UV map is the best option. Because geometry shell cannot generalize all objects, specialized products such as Golden Palace for GENESIS 8 FEMALE exist. GENESIS 8 Male's wet and tanned body. Because various UV maps need the use of different custom geometry shells. In these circumstances, neither your strategy nor mine are user-friendly or ideal.
 
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SomeGuyWithNoImagination

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Although the left girl is my own, the right is by my buddy, Droosk.
His game has recently released CH5 on Patreon and will soon be on Steam.

If you're interested in checking him out: Thread, ,
Alice and Hannah Fun 1bw.jpg
 
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m4dsk1llz

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Feb 13, 2019
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Any advice on how I can make this render better? View attachment 1968422
Here is a few of suggestions
  1. Don't cut off her feet, if you are going to show her whole body make sure it is whole.
  2. Add a vignette around the outside. Peoples eyes are naturally drawn to the brightest part of a picture so make sure she is the center of attention, so to speak.
  3. Another, point her eyes directly toward the camera. You don't need to move the head, just move her eyes.
I am sure others can add more.

Here is an example of what I mean, the first image was posted earlier today on this thread
Gina_Courtyard_02_F95-A.png
It is straight out of DAZ. I like the way this turned out and was happy to leave it alone. But then I thought I would make sure the viewer concentrates on Gina in the frame and not all the rest of the sides and backgrounds. Here is the result after about 5 minutes in Lightroom.
Gina_Courtyard_02_F95-2A.png
Even though I thought the first image as good, I now like this one better. Here was what I did to change the look. I used a few masks, on both sides of the image I used radial masks to darken the lower left and entire right side of the picture, just lowering the exposure about 1/3 stop. Then I applied a liner mask from the bottom to just under Gina's butt and dropped the exposure about 1/6 stop. One last radial mask around her head, shoulders, upper back and butt where I increased the exposure about 1/2 stop. There you have a completely different looking image that is not as flat as the first, and draws more attention to Gina in the middle.
 
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5.00 star(s) 13 Votes