- Dec 28, 2020
- 125
- 4,388
Lovely render!
If you don't mind me asking, what did you use for her pubic hair? I am big fan of long hair and a bush. I normally use mike1954's pubes myself, I don't think I have seen the ones you use yet, but I like the look.thank you
If you don't mind me asking, what did you use for her pubic hair? I am big fan of long hair and a bush. I normally use mike1954's pubes myself, I don't think I have seen the ones you use yet, but I like the look.
Yep, asset is based on her.Gianna Michaels?
Titties! Isn't being able to see them from behind incredible?
For those brave enough to do a little DIY, Blender cloth simulations can be a lot of fun. I use Breastacular's Gravity preset to give them a good starting shape to work with, with 0 sag. Fluid Density is the most... well, fluid like setting, and shear strength is the strongest deformation stopper. Pressure, custom volume, and shrink factor control size. Vertex weight can help breasts appear more springy or perky in the result, so use that more instead of Fluid Density if realism isn't your goal. (0 vertex weight in this model, note the slope from neck to nipple is fairly consistent)
I'd also recommend creating a bodice collision object and a substitute cloth object for each breast, or else any leaning pose will have one breast drain into the other. The bodice should be sized smaller than the abdomen to get rid of any gap, because subdivision shrinks models slightly.
And make sure your nipples have no morphs applied before you export to simulate...
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Damn. But their is a saying if I want something done right,I'm better of learning it myself. So I guess I just have to put in the time and learn it myself. But I'm afraid it might take years for me to be decent.Props are quite simple. (swords, guns, a lamp, etc) Clothes are a little annoying, in that you can make them quite easily work for "normal" poses, but anything bigger than a bodysuit or further away from the pose you modeled it in, you will need to put in a significant amount of work. Probably in DAZ. Any joint capable of bending 90 degrees gets really ugly with automatic weights and no joint corrective morphs.
SickleYield has a fairly competent guide for accomplishing this task in Blender, which can be located on this site. I would suggest trying to modify clothes yourself as a good first learning step. (such as creating new morphs for better fit in the breast area)
Marvelous Designer is a better "realistic" clothing creation tool, and there are guides for that too.
Edit: Yeah those examples are pretty complicated. If you wanted to learn I'd start with shirts and bodysuits, and if my job was to make 3d versions of those it'd take multiple weeks minimum.