- Mar 3, 2020
- 376
- 708
Not sure, but it could be a problem with polygon collisions (I mean when some polygons going through another). Check if this cum prop is going through the body itself, and if so, try to offset it a little bit.So, this time a question for y'all, I understand, this is not quite fitting in a "show your skill", as it is more like a "show how unskilled you are", but here we go ...
A little snippet of a render I recently done, and I found it to be annoying a.f. before, but ignored it then:
View attachment 2002074
View attachment 2002075
Now I encountered this problem again, and it is annoying, still. It depends on the skin used, sometimes it is more visible than other times, but it is there; on some skins it is not visible at all, maybe in these cases it not there at all, I don't know...
Assets:
- G8/G8.1
- Iray skin
- DeepSpace3D Moneyshotz Overflow G8 prop 03d (which is a wearable/smartpropped)
- just environment lights (the DAZ HDRI default), no additional lights in any form
- a CUM PROPACK 3 prop made to fit the bodyshape with Meshgrabber (and no wiered colorplay at all)
... and of course Iray render
Oh, and on DAZ4.20.0.2
The problem is that red-ish "outline" (it's not an outline per-se, I know, It shows the form of the Prop itself)
I THINK it has to do with SSS, but I can't for the heck of it, figure out how to get rid of it.
Any hints, recommendations, anything?
what assets did you use for the outdoors ?A few more renders from a project I'm still (slowly) working on. Let me know what you think.
View attachment 2001391 View attachment 2001397 View attachment 2001402
"I didn't expect you were going to be sleeping naked."
Are you sure you don't have access to my selfie'sFor everyone out there, wondering what my previous post would be looking like ... here you are
View attachment 2002641 View attachment 2002642 View attachment 2002643 View attachment 2002645 View attachment 2002646
In the end I changed the shader to the fluids, so there is no wonky colour effect rendered.
But the question from my last post still stands: Anyone to explain this?
what assets did you use for the outdoors ?
I see this effect when the genitalia doesnt match the torso. Seeing on the jizz is kind of weird. As someone else said it looks like intersecting geometry. If you cant move it try adding a push modifier to it and up the subdivision. Dont add a lot to the push, 0.1 should do the job.For everyone out there, wondering what my previous post would be looking like ... here you are
View attachment 2002641 View attachment 2002642 View attachment 2002643 View attachment 2002645 View attachment 2002646
In the end I changed the shader to the fluids, so there is no wonky colour effect rendered.
But the question from my last post still stands: Anyone to explain this?
It is a combination of light scattering underneath the skin (not SSS*) and the intersecting mesh of the prop.So, this time a question for y'all, I understand, this is not quite fitting in a "show your skill", as it is more like a "show how unskilled you are", but here we go ...
A little snippet of a render I recently done, and I found it to be annoying a.f. before, but ignored it then:
View attachment 2002074
View attachment 2002075
Now I encountered this problem again, and it is annoying, still. It depends on the skin used, sometimes it is more visible than other times, but it is there; on some skins it is not visible at all, maybe in these cases it not there at all, I don't know...
Assets:
- G8/G8.1
- Iray skin
- DeepSpace3D Moneyshotz Overflow G8 prop 03d (which is a wearable/smartpropped)
- just environment lights (the DAZ HDRI default), no additional lights in any form
- a CUM PROPACK 3 prop made to fit the bodyshape with Meshgrabber (and no wiered colorplay at all)
... and of course Iray render
Oh, and on DAZ4.20.0.2
The problem is that red-ish "outline" (it's not an outline per-se, I know, It shows the form of the Prop itself)
I THINK it has to do with SSS, but I can't for the heck of it, figure out how to get rid of it.
Any hints, recommendations, anything?
Indeed, the effect is produced when the prop intersects with the body mesh.In the end I changed the shader to the fluids, so there is no wonky colour effect rendered.
But the question from my last post still stands: Anyone to explain this?