- Apr 8, 2018
- 228
- 4,966
I like sandbox games. I am going to make it a sandbox if I can, and it's not necessary that every sandbox is or should be grindy.Hi, I love your art and if I am guessing well you are into a sandbox game development. The market is getting very competitive with almost daily releases of new projects. In my opinion sandbox with out proper guidance and grinding are the main reasons for someone to avoid a game. KR
Hope you get better soon."L'agriculteur paie ses impôts au le seigneur du manoir"
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Hey all, laid up with covid, dying, going back to bed, cya
Good asset I use the shit out of it, but bigtime texture heavy if you add shit to backyard.You must be registered to see the links
Many thanks for your reply. Best of luck for your project. Your art is great with unique characteristics.I like sandbox games. I am going to make it a sandbox if I can, and it's not necessary that every sandbox is or should be grindy.
Thanks for your rather detailed answer!Indeed, the effect is produced when the prop intersects with the body mesh.
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And the effect is more prominent when the body's translucency weight is higher/more contrast.
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I suspect this has to do with how SSS is handled/faked in DAZ Iray (Uber Shader) - "a paper thin box with volumetric inside", instead of a solid with SSS. An interesting discussion can be found onYou must be registered to see the links.
Essentially, the light passing through the skin - usually absorbed by the volume, is being reflected by the prop onto the back of the (paper thin) skin, thus the glowing effect.
Also this effect doesn't seem to be present in the newer PBR shaders.
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I did not look through the node groups to know EXACTLY how, but most likely due to SSS is handled differently in the PBR shaders.
Thanks for your answer!It is a combination of light scattering underneath the skin (not SSS*) and the intersecting mesh of the prop.
*thanks to the intersection additional light pours through the liquid under the skin and illuminates it there. As you figured out, you can reduce the effect by changing the settings of the material.
Thanks for your answer!I see this effect when the genitalia doesnt match the torso. Seeing on the jizz is kind of weird. As someone else said it looks like intersecting geometry. If you cant move it try adding a push modifier to it and up the subdivision. Dont add a lot to the push, 0.1 should do the job.
Hehe ... that should be a VERY random coincidence, but aside from that - I am not aware of having access to your selfies. At least, I wouldnt admit to that, would I?Are you sure you don't have access to my selfie's
Thanks for your answer!Not sure, but it could be a problem with polygon collisions (I mean when some polygons going through another). Check if this cum prop is going through the body itself, and if so, try to offset it a little bit.
Check if this prop has "expand" adjustment and play with it, or just move it out of body with "Translate Tool".