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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Coral's Dream

Member
Aug 30, 2022
117
2,135
Nightblue As Your Eyes | Aska & Dr. Diana Fischer

Aska: One day when our task is done, we'll take our leave and go...
Diana: Aaah... I love when your words reflect the Heaven's nights in your eyes, Aska.
View attachment 2053495

P.S. Hi folks. I've been reading up on what's been going on since the last time we've shared anything. All I'm seeing is the post or no post discussions and comments left and right. We don't like postwork too. Never used any in our renders. It's not just that we don't like it but we like the challenge of it. So yeah... There is that... Anyway, have fun and enjoy <3
- Raven
Oh my God!
You are one of my favorite artists in this forum thread. And I still cannot believe this render has no postwork! (*jealousy intensifies*)
Oh gosh... That lighting... Teach me, master :)
I was confident enough to say that my beloved character Coral's beauty is above average, but here, look at Diana!
I guess the audience here deserve more renders of her!
And the chemistry of this duo...

Anyway, I don't wanna talk too much, but as an experienced observer, I'd like to point out some similarities which make me feel that I am on the right track in this field:
- I use the same hair as Diana.
- That necklace of hers... I don't remember the name of the asset, but, it is so elegant.
- I guess you also use body chains asset for Aska, right? I also love it and have used in one of my renders^^

Thank you for showing us such talent. I'm your follower.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,591
22,363
More experiments with lighting, render settings and the usual expressions. I learned a little more about subdivisions. I already knew what they did from Blender, but I guess in Daz, if you have a character that has a higher quality skin texture, it will kick in when you set a higher subdivision for your character. I don't think EJ Adora has that, but I wanted to mess with them anyhow. Higher subdivisions will increase the resolution, smoothing, details a little (also exponentially increases your GPU memory requirements, so be careful). This time I turned a pile of render settings on I normally don't use just for shits and giggles and turned off denoising (*audible gasp*), turn on SSIM, whatever that is, set the render quality to 100% etc... done some three point lighting... also had a problem with black spots in her eyes (see my last closeup render), I fixed that. I guess it's a strange, unfixed bug with Daz... turned Optimization to SPEED which helps with it, but didn't fix it 100%, then moved her closer to the center of the scene, X = 0, Z = 0 (or close to it) which effects the black spots that can appear. The further away from center you are, the more they can appear, that fixed it anyhow... anyhow... yeah, rambling on now, but lots of experiementing and as usual, I like to create and save expressions (I'll attach this one below, done a custom render for the icon for it as well)...
Sophia HQ2.jpg

View attachment G3F_Smirk2.7z
 
5.00 star(s) 13 Votes