- Jul 3, 2021
- 4,683
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Ohhhh ! I like the flare and the blur... I wish i Could do that.
Nice recommendation on that product.Several things can affect Render times, the size of 'Off-Screen Set', ie how big the set was, compared to how much was visible in the render. Levels of detail will also affect the Render Time, the more detail the longer the time. Also the Lighting can affect Render Times, the more lights, like details will slow things down, that also goes for the 'Cityscape Background'. Several 'Fixes' for that would beYou must be registered to see the links, 'Camera Cutaway' removes everything outside of the camera view, but allows lighting to be unaffected, as long as you tell it to include them. Something like a 10MB image could come out as 4 or 5MB, using 'Camera Cutaway', & is quicker than going thru the Scene 'Hiding Objects' not in view, it's also good if you want to use the 'Set' for a series of renders, saves you 'forgetting to unhide objects'.
Understood. It's all about that window then.As grohotor wrote CPU rendering is a pain in the ass.
The reason is pretty simple for this rendering time. Iray doesn't handle light refraction and reflection very well.
In my pic, the window is really huge so the different lightings (HDRI, Emissive, Ghost, Spot, Point lights) bounce a lot on it. If you add the other shaders (skin, plant, metal, wood planks, etc), the reflection of the scene in the window, etc, you have a long, very very long rendering time.
Edit: It's also my fault 'cause I used the Solid Glass shader instead of the Thin one but I like how it double the reflection of the character.
-I would agree that it's likely something to do with the rotation (as opposed to any up/down, left-right).I could've sworn I've looked through Riversoft's entire catalogue, somehow I missed that - seems like a great time saver.
I now suspect the problem partly comes from - at least for me - the different rotation limit between the eye bones and thus behaviour inconsistencies between the Side-Side (PowerPose & Eye bone) and the Eyes Side-Side, Eye Look Side-Side (Face Control Rig & Pose Control) pose dials.
I just wanted to show that I took your feedback seriously and that I appreciate it - since I rarely ever get any. Sorry if it came off as defensive, but I just like to get into the weeds of things. To be sure, both your compliment and feedback are equally appreciated.
You're welcome. Nice render, nice to see them put to use by someone.Two of Night Hacker 's great free expressions used here - thank you for these
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