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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

46n2

Member
Jun 29, 2021
392
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Here is a no postwork picture except a slight denoising, as it seems that I "just postworked, painting over a bad render" (I caricature a little) my last artwork which was intended to look like a movie poster btw (inspired by Kompromat) and to be the main screen of my maybecomingoneday game. :p

View attachment 2075239




I feel your pain. I also have a GTX 1060 (3Gb) in my craptop. For the pic above, 1500 iterations - CPU only -> rendering time 6h30. :cry:
But i've been told that hardware doesn't matter....
Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.

Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?

-Beautiful shot, btw. She may have been worthy ; )
 

46n2

Member
Jun 29, 2021
392
1,116
View attachment 2075756

Trying to go for an amateur-ish face cropped out sort of thing because I've always liked those types of pics. Kinda undecided if I like it or not though.
I would agree that's a very nice intentional crop. And that yes, sometimes that type of framing choice can actually enhance the image quite provocatively. It may be that we are then subconsciously led to feed on the rest of her body (without US being seen). Or it may be that we don't quite know what her face thinks of things... so that can be plenty fetching from a curiosity perspective. Yeah?
 

3D Reaver

Well-Known Member
May 15, 2020
1,464
5,838
Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.

Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?

-Beautiful shot, btw. She may have been worthy ; )
Cpu rendering is slow...Really fucking slow. i had a 3gb 1060 before i got the 12gb 3060 and getting any image to fit in that was pretty much impossible
 
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DitaVonTease

Active Member
Jul 25, 2021
615
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Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.

Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?

-Beautiful shot, btw. She may have been worthy ; )

Several things can affect Render times, the size of 'Off-Screen Set', ie how big the set was, compared to how much was visible in the render. Levels of detail will also affect the Render Time, the more detail the longer the time. Also the Lighting can affect Render Times, the more lights, like details will slow things down, that also goes for the 'Cityscape Background'. Several 'Fixes' for that would be , 'Camera Cutaway' removes everything outside of the camera view, but allows lighting to be unaffected, as long as you tell it to include them. Something like a 10MB image could come out as 4 or 5MB, using 'Camera Cutaway', & is quicker than going thru the Scene 'Hiding Objects' not in view, it's also good if you want to use the 'Set' for a series of renders, saves you 'forgetting to unhide objects'.
 

jackmancactus

Member
Apr 8, 2018
238
5,047
I would agree that's a very nice intentional crop. And that yes, sometimes that type of framing choice can actually enhance the image quite provocatively. It may be that we are then subconsciously led to feed on the rest of her body (without US being seen). Or it may be that we don't quite know what her face thinks of things... so that can be plenty fetching from a curiosity perspective. Yeah?
Yeah it's a curiosity/mystery thing for me most times. Makes a full pic that much better I think.

Nice render, like you I'm not sure it's a 'keeper', but, 5stars & a bowl of Jelly & Icecream, for using a 'Flat Footed Pose'.
Gotta keep those heels on the ground like God intended. Is jelly and icecream in the same bowl a thing? I dunno how I feel about that.
 
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DitaVonTease

Active Member
Jul 25, 2021
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Yeah it's a curiosity/mystery thing for me most times. Makes a full pic that much better I think.



Gotta keep those heels on the ground like God intended. Is jelly and icecream in the same bowl a thing? I dunno how I feel about that.


It's the British Jelly & Icecream, a totally different thing to anything American.....
 

Shoe_Lac3

Member
Jun 6, 2018
113
4,380
I’ve tried several methods, including:
-Look at Me (which helps considerably in at least setting up a plenty accurate reference point)
-Or rigging a Cam (just outside) the surface of the pupil and lining it up with an Object (or another character eye opposite), well before ever implementing her in a scene. Then adjusting her view using neck/head/eyes within any scene.

Depending on the angle she might need, one of the eyes is often a little off. And I cannot for the life of me figure out why, nor a way around it. Only solution is to manually make the adjustment as you did above - which is a gigantic pain in the ass to even identify as accurate.


But the greater purpose of my post was to compliment your work - not question it ; )
I could've sworn I've looked through Riversoft's entire catalogue, somehow I missed that - seems like a great time saver.

I now suspect the problem partly comes from - at least for me - the different rotation limit between the eye bones and thus behaviour inconsistencies between the Side-Side (PowerPose & Eye bone) and the Eyes Side-Side, Eye Look Side-Side (Face Control Rig & Pose Control) pose dials.

I just wanted to show that I took your feedback seriously and that I appreciate it - since I rarely ever get any. Sorry if it came off as defensive, but I just like to get into the weeds of things. To be sure, both your compliment and feedback are equally appreciated. :giggle:
 
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Midzay

Member
Game Developer
Oct 20, 2021
216
625
I have completed the programming in RenPy. There are three design points left to improve, and then I will be releasing the first chapter.
Deepl's translation seems to be pretty good. I am reported one error for 5 frames. In any case, the text is readable and understandable without annoying readers. I will hope so.

Road-03.jpg
 
5.00 star(s) 13 Votes