3D-Daz Daz3d Art - Show Us Your DazSkill

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Zavijava_

Active Member
Oct 19, 2020
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Just a random render: tfw no big tiddy goth fallen angel GF

Waifu.png_intel.png

Also a question, if anyone here knows: Are there any good tutorials on getting started with DAZ scripting? Simple stuff like "render the scene, then rotate object X by 30 degrees and render it again". Thanks :D
 

46n2

Member
Jun 29, 2021
451
1,179
Several things can affect Render times, the size of 'Off-Screen Set', ie how big the set was, compared to how much was visible in the render. Levels of detail will also affect the Render Time, the more detail the longer the time. Also the Lighting can affect Render Times, the more lights, like details will slow things down, that also goes for the 'Cityscape Background'. Several 'Fixes' for that would be , 'Camera Cutaway' removes everything outside of the camera view, but allows lighting to be unaffected, as long as you tell it to include them. Something like a 10MB image could come out as 4 or 5MB, using 'Camera Cutaway', & is quicker than going thru the Scene 'Hiding Objects' not in view, it's also good if you want to use the 'Set' for a series of renders, saves you 'forgetting to unhide objects'.
Nice recommendation on that product.

The ability to wipe out all things out of frame in one click sure would be handy (and I've learned that yes, that can drastically reduce the render time). I might actually be looking to hold on to a reflection (or even potential color bouncing) but the OPTION to one-click it - that's a win.

-I've been having some issues with 'Cityscape Backgrounds' in particular and have yet to figure all that out (maintaining the opacity of the image, not losing the light, etc). Would really appreciate a tutorial link on that if possible. Cuz at this point I'm guessing my best route might be to do some sort of Insert (or Blend, which is a part of Daz I have not even messed with yet).

-appreciate the heads up, peace
 
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46n2

Member
Jun 29, 2021
451
1,179
As grohotor wrote CPU rendering is a pain in the ass.
The reason is pretty simple for this rendering time. Iray doesn't handle light refraction and reflection very well.
In my pic, the window is really huge so the different lightings (HDRI, Emissive, Ghost, Spot, Point lights) bounce a lot on it. If you add the other shaders (skin, plant, metal, wood planks, etc), the reflection of the scene in the window, etc, you have a long, very very long rendering time.

Edit: It's also my fault 'cause I used the Solid Glass shader instead of the Thin one but I like how it double the reflection of the character.
Understood. It's all about that window then.

I've been having continual issues with a kitchen that's got a reasonably large and DOUBLE-paned window (with a fair amount of space between the panes). Farted around with plenty just to get it not to multiply the reflections continually (like a domino effect in there). Though I think you might have just solved that for me with the Shader option (Thin over Solid). Most definitely gonna have a look at that... fingers crossed.
 
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5.00 star(s) 13 Votes