3D-Daz Daz3d Art - Show Us Your DazSkill

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Toxictitan

Active Member
Apr 12, 2021
628
17,356
I think it would be better to just use a black skintone. He kind of just looks like you took a white skintone and turned his Translucency all the way up.
I don't have better gen3m character and my PC didn't load gen8m character for unknown reason I am trying to find black g3m character with decent material but I couldn't find it yet so I used m7 material and tweak it to make black.
 

PikZik

Member
Oct 3, 2020
310
7,150
Here is a no postwork picture except a slight denoising, as it seems that I "just postworked, painting over a bad render" (I caricature a little) my last artwork which was intended to look like a movie poster btw (inspired by Kompromat) and to be the main screen of my maybecomingoneday game. :p

View.png


Last batch of renders I'll be able to make, my old gtx 1060 cant handle this software anymore
Cheers.
I feel your pain. I also have a GTX 1060 (3Gb) in my craptop. For the pic above, 1500 iterations - CPU only -> rendering time 6h30. :cry:
But i've been told that hardware doesn't matter....
 
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Leeduva

Member
Mar 3, 2020
376
708
I don't have better gen3m character and my PC didn't load gen8m character for unknown reason I am trying to find black g3m character with decent material but I couldn't find it yet so I used m7 material and tweak it to make black.
Damn you missed the sale on Mace. A few days ago. He was literally $.84¢ A few days ago.https://www.daz3d.com/mace-for-genesis-3-male He on sale now for like$3.14
So it still a good buy.
 
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DiosDecay

Member
Mar 2, 2018
282
1,664
I'm playing with lighting and poses, any advice?
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For lighting it is a nice start I might probably add a little more light to highlight her face or some back light to highlight them a little more, though without an environment it is hard to determine if more or less light is needed, like are they in their bedroom or a sleazy hotel? are they an exhibitionist couple in the park at night or a alley behind the club?

As for the pose, what are you aiming for? realism or something else? realistically the guy wouldn't be able to do much, one pump and she would most likely fall backwards, maybe having his hands on her shoulders will stop that though you would have to change the angle of the shot, though it is porn so people are willing to suspend disbelief or make exceptions. Also his pinky finger on his right hand is clipping into her so just be careful with that.

Though I do like how her expression is, nice looking model.
 
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ArturiousDesign

Engaged Member
Jan 31, 2019
3,987
15,059
I'm playing with lighting and poses, any advice?
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What's your lighting setup. can we see a Screenshot
Screenshot (363).png
HEY! Nobody said it had to be hot sexy girls all the time, alright?

View attachment 2075354
View attachment 2075353
I love his beard. how did you do that. I could totally see him in some type of cyberpunk game. Also, nice clean render man.
 
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46n2

Member
Jun 29, 2021
392
1,117
Assuming that the difference in the amount of sclera (white eye parts) between the eyes prompted your comment, I was gonna agree with you after some quick look at some human references, and recalling the look node in powerpose not being 100% consistant.

After some further digging and some quick test in daz however, I think it might have to do with her outter eyeshape being greatly exaggerated compared to that of a human. So that extra sclera compared to the left eye might make it seem like the eyes are off.

I tried compensating either eye from the original pose (to lessen the difference in sclera in their respective direction), neither I found to be an improvement.
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I do see an argument to slightly compensate the r_eye, but after comparing the results, I'm honestly not too bothered by it, nor am I convinced that the OG pose is actually anatomically incorrect (especially with her eyes not following the exact anatomy and all).

Anyway, thanks for pointing it out. Will definitely keep an eye out in the future.
I’ve tried several methods, including:
-Look at Me (which helps considerably in at least setting up a plenty accurate reference point)
-Or rigging a Cam (just outside) the surface of the pupil and lining it up with an Object (or another character eye opposite), well before ever implementing her in a scene. Then adjusting her view using neck/head/eyes within any scene.

Depending on the angle she might need, one of the eyes is often a little off. And I cannot for the life of me figure out why, nor a way around it. Only solution is to manually make the adjustment as you did above - which is a gigantic pain in the ass to even identify as accurate.


But the greater purpose of my post was to compliment your work - not question it ; )
 
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5.00 star(s) 13 Votes