46n2
Member
- Jun 29, 2021
- 447
- 1,171
Understood. It's all about that window then.As grohotor wrote CPU rendering is a pain in the ass.
The reason is pretty simple for this rendering time. Iray doesn't handle light refraction and reflection very well.
In my pic, the window is really huge so the different lightings (HDRI, Emissive, Ghost, Spot, Point lights) bounce a lot on it. If you add the other shaders (skin, plant, metal, wood planks, etc), the reflection of the scene in the window, etc, you have a long, very very long rendering time.
Edit: It's also my fault 'cause I used the Solid Glass shader instead of the Thin one but I like how it double the reflection of the character.
I've been having continual issues with a kitchen that's got a reasonably large and DOUBLE-paned window (with a fair amount of space between the panes). Farted around with plenty just to get it not to multiply the reflections continually (like a domino effect in there). Though I think you might have just solved that for me with the Shader option (Thin over Solid). Most definitely gonna have a look at that... fingers crossed.