JuniorTheJunior
Newbie
- Feb 10, 2022
- 57
- 436
Thanks! Much appreciated. His beard is just CC Beard Boss.I love his beard. how did you do that. I could totally see him in some type of cyberpunk game. Also, nice clean render man.
Thanks! Much appreciated. His beard is just CC Beard Boss.I love his beard. how did you do that. I could totally see him in some type of cyberpunk game. Also, nice clean render man.
Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.Here is a no postwork picture except a slight denoising, as it seems that I "just postworked, painting over a bad render" (I caricature a little) my last artwork which was intended to look like a movie poster btw (inspired by Kompromat) and to be the main screen of my maybecomingoneday game.
View attachment 2075239
I feel your pain. I also have a GTX 1060 (3Gb) in my craptop. For the pic above, 1500 iterations - CPU only -> rendering time 6h30.
But i've been told that hardware doesn't matter....
I would agree that's a very nice intentional crop. And that yes, sometimes that type of framing choice can actually enhance the image quite provocatively. It may be that we are then subconsciously led to feed on the rest of her body (without US being seen). Or it may be that we don't quite know what her face thinks of things... so that can be plenty fetching from a curiosity perspective. Yeah?View attachment 2075756
Trying to go for an amateur-ish face cropped out sort of thing because I've always liked those types of pics. Kinda undecided if I like it or not though.
Cpu rendering is slow...Really fucking slow. i had a 3gb 1060 before i got the 12gb 3060 and getting any image to fit in that was pretty much impossibleHolly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.
Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?
-Beautiful shot, btw. She may have been worthy ; )
View attachment 2075756
Trying to go for an amateur-ish face cropped out sort of thing because I've always liked those types of pics. Kinda undecided if I like it or not though.
Holly hell - 6h30?! I am also on a GTX 1060, tend to go with 500its. And I can generally get away with a 30min render (w/Denoiser). Some situations it goes 2hrs and the resulting quality is crap. Generally, there's a window involved when that happens.
Can any of the Pros here identify from that image above what may have cost him so much rendering time? Anything most obvious that would have? Or is it all just a problem, collectively? Any recommendations to help alleviate the strain?
-Beautiful shot, btw. She may have been worthy ; )
Yeah it's a curiosity/mystery thing for me most times. Makes a full pic that much better I think.I would agree that's a very nice intentional crop. And that yes, sometimes that type of framing choice can actually enhance the image quite provocatively. It may be that we are then subconsciously led to feed on the rest of her body (without US being seen). Or it may be that we don't quite know what her face thinks of things... so that can be plenty fetching from a curiosity perspective. Yeah?
Gotta keep those heels on the ground like God intended. Is jelly and icecream in the same bowl a thing? I dunno how I feel about that.Nice render, like you I'm not sure it's a 'keeper', but, 5stars & a bowl of Jelly & Icecream, for using a 'Flat Footed Pose'.
Yeah it's a curiosity/mystery thing for me most times. Makes a full pic that much better I think.
Gotta keep those heels on the ground like God intended. Is jelly and icecream in the same bowl a thing? I dunno how I feel about that.
I could've sworn I've looked through Riversoft's entire catalogue, somehow I missed that - seems like a great time saver.I’ve tried several methods, including:
-Look at Me (which helps considerably in at least setting up a plenty accurate reference point)
-Or rigging a Cam (just outside) the surface of the pupil and lining it up with an Object (or another character eye opposite), well before ever implementing her in a scene. Then adjusting her view using neck/head/eyes within any scene.
Depending on the angle she might need, one of the eyes is often a little off. And I cannot for the life of me figure out why, nor a way around it. Only solution is to manually make the adjustment as you did above - which is a gigantic pain in the ass to even identify as accurate.
But the greater purpose of my post was to compliment your work - not question it ; )
Ohhh ! My princess is in trouble ?View attachment 2076029
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