Check your material sizes, it doesn't matter how simple your room is if it's got loads of 8k textures in it!Tried my first renders in an actual environment and I already hate it.
On her own the girl rendered in like 15 minutes, in this pretty simple room it took 3 hours. :/
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I did, that's one of the reasons I picked that room. Nothing in there is bigger than 2048.Check your material sizes, it doesn't matter how simple your room is if it's got loads of 8k textures in it!
An old laptop. GTX 950m with 4 GB vram... so yeah...That's weird, what are you rendering on?
what @Snarkfu said + hide or delete the stuff that is not visible unless it trows visible shadows you want to be seen.Tried my first renders in an actual environment and I already hate it.
On her own the girl rendered in like 15 minutes, in this pretty simple room it took 3 hours. :/
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Yeah, guess I'll have to take out everything but the walls at this point.what @Snarkfu said + hide or delete the stuff that is not visible unless it trows visible shadows you want to be seen.
Every single object will add to the render time, even if it's not visible.
I'm running an 860m with 1gig of vram and that looks like there's either something odd going on or an easy way for you to save some time, what was the resolution of your render?An old laptop. GTX 950m with 4 GB vram... so yeah...
1800x1440.I'm running an 860m with 1gig of vram and that looks like there's either something odd going on or an easy way for you to save some time, what was the resolution of your render?
That should not be taking three hours, I've rendered stuff more taxing than that in less time on worse hardware, the one directly before yours only took an hour and 45 minutes (though it was rendered at double res and scaled down) and that has two characters, more complicated surrounding geometry, darker lighting and higher resolution materials all of which add time.1800x1440.
5:4 seemed the best format for a sitting girl.
Looks like the environment scene is not really optimised and judging by the render itself, (it looks at least like if) you're using 3dlight and iray materials together. Thats not a real problem in the most cases with good hardware and when done right not even noticable, but it also adds to the render time, slightly, but it does.1800x1440.
5:4 seemed the best format for a sitting girl.
The NVIDIA GPU activity thingy says that dazstudio is using it and the advanced render settings list my GPU as well.That should not be taking three hours, I've rendered stuff more taxing than that in less time on worse hardware, the one directly before yours only took an hour and 45 minutes (though it was rendered at double res and scaled down) and that has two characters, more complicated surrounding geometry, darker lighting and higher resolution materials all of which add time.
I'm not sure what to suggest though, are you sure you're gpu is being used?